148
submitted 3 days ago* (last edited 3 days ago) by setsneedtofeed@lemmy.world to c/gameart@sopuli.xyz
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[-] Crackhappy@lemmy.world 43 points 3 days ago

It too me wayyyy too long to understand what direction her body was facing.

[-] ulterno@programming.dev 24 points 3 days ago

I am 2 minutes in and still don't understand what kind of position the right leg is in.
Also, is that big red thing, some kind of corpse of a weird enemy monster thingy?

[-] BurgerBaron@piefed.social 13 points 3 days ago

It looks like a reject AI gen, impressive.

[-] Zorque@lemmy.world 15 points 3 days ago

Well, it was the 90s, so Rob Liefeld probably consulted. Which would explain the weird body positions and lack of feet.

[-] DragonTypeWyvern@midwest.social 1 points 1 day ago* (last edited 1 day ago)

Artists are allowed their creative liberties ya philistines... Is what I would say if I knew where her right leg went but it is genuinely confusing for no reason

Looks like it goes behind the closest segment of what I'm half assuming is a red tachikoma

[-] Eldritch@piefed.world 9 points 3 days ago* (last edited 3 days ago)
[-] cliffracer_cloaka@piefed.social 24 points 3 days ago

It was a PS1 game though, PS2 released in 2000.

[-] Hadriscus@jlai.lu 12 points 3 days ago

That is so ridiculously sexist. But in 97, I was a kid... and I remember very well any feliminine figure being sexualized, on magazine covers and such. Tomb Raider, Heavy Metal...

[-] ICCrawler@lemmy.world 9 points 3 days ago

While the artist is just genuinely crap here, the sexy look is actually on brand for the series. Masamune Shiro, the illustrator and writer of the original Ghost in The Shell Manga, was also a pin-up artist and had his own (rather fucked up) hentai mangas. Actual GitS comic issues had pin-up art.

[-] banazir@lemmy.ml 14 points 3 days ago* (last edited 3 days ago)

I had that game! It was tough, but really good. Looked and played great. My dumb ass sold it off at some point, and I regret that.

[-] Eldritch@piefed.world 5 points 3 days ago* (last edited 3 days ago)

Still have my copy. But not spun it up in years.

[-] apftwb@lemmy.world 6 points 3 days ago
[-] Bosht@lemmy.world 1 points 2 days ago

Also love that she has this 'Big AsF' gun and he's like 'oh hello, just a pistol for me thanks!' lmao

Not a man who needs compensation

[-] organ@lemmy.zip 13 points 3 days ago

Wishing she sat on my face like that

[-] Agent_Karyo@lemmy.world 10 points 3 days ago

Never knew there was a Ghost in Shell game.

I wonder if you can play it on PC with an emulator using M+KB?

[-] bhamlin@lemmy.world 7 points 3 days ago

It'll be tough. If I recall correctly, it didn't use the analog controls. You used L1 and R1 to turn, and vertical aiming was done doom style (i.e. the game did it for you).

This is a game that needs a modern remake, and we will never get one. This game is why the fuchikomas disappeared and we see tachikomas now. Legal bullshit.

[-] mojofrododojo@lemmy.world 2 points 3 days ago

This is a game that needs a modern remake, and we will never get one. This game is why the fuchikomas disappeared and we see tachikomas now. Legal bullshit.

what what? guess I'm just a casual because I never knew this. what's the difference, and was it like, production company changes or what?

[-] bhamlin@lemmy.world 3 points 3 days ago* (last edited 3 days ago)

I don't remember the specifics, but the production circumstances of this game are why the mechas changed, and I think someone still owns some of the IP associated with this game. And they're just... sitting on it.

But they changed from the spider bots (fuchikoma) to octopus bots (tachikoma) as a result of the legal drama. Real talk, not much difference aside from what they call them, and the color. And in stand alone complex the octopus bots had a sticky web they shoot. ¯\_(ツ)_/¯

[-] mojofrododojo@lemmy.world 2 points 3 days ago

as a result of the legal drama.

sounds like carl macek shit.

[-] RobotFK@lemmy.blahaj.zone 6 points 3 days ago

There are multiple. I played the one on an Emulator where you controlle tachikoma and it's a nice short experience (if you use quick saves for the bosses like me)

[-] TachyonTele@piefed.social 5 points 3 days ago* (last edited 3 days ago)

Of course you can remap the controlls. I don't think there's an emulator that doesn't have keybinds. I recommend duckstation for ps1 games.

Vimms lair probably has the game info.

[-] aeronmelon@lemmy.world 10 points 3 days ago

Even the Fuchikoma has a huge ass.

[-] FluorideMind@lemmy.world 1 points 3 days ago

Batou looks like a raging creep.

[-] bhamlin@lemmy.world 4 points 3 days ago

I mean, if you lost your dingle in the war you'd be creepy too.

this post was submitted on 14 Dec 2025
148 points (96.8% liked)

Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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