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[-] AA5B@lemmy.world 1 points 2 months ago

Y’all laugh but I spent a lot of years not gaming such that this is very recent. I grew up playing pong and Atari, then grew away. When I had kids, the Wii was perfect. Then my kids became teens and it wasn’t enough. Suddenly everything was Xbox, then pc gaming.

Suddenly if I wanted to interact with them I had to figure out this alien contraption with too many buttons and joysticks. After about five years (playing every 2-4 weeks because who has time), I’m ok technically. But there’s no way I can do fighting or any twitch moves, and I still sometimes blank on which button does what - it’s not engrained enough to just do it and I’ll never play frequently enough for that to become true

And Microsoft’s terminology doesn’t help - wtf do “bumper” and “trigger” mean? I still remember those buttons as “opposite of bottom”and “opposite of top”

[-] floquant@lemmy.dbzer0.com 0 points 2 months ago* (last edited 2 months ago)

I recently started playing Jak and Daxter II again (emulated), for the nostalgia. It's pretty much as great as I remember it but the inverted x-axis on the camera is making me go nuts

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[-] lolola@lemmy.blahaj.zone 0 points 2 months ago

My best experience with a shooter was Metroid Prime Trilogy on Wii. Joystick to run / strafe and motion controls to aim, freeing up your right thumb and fingers for buttons.

I hate having to switch between aiming with my right thumb and pressing buttons with my right thumb. Like in Metroid Prime Remastered on Switch. Grr.

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[-] Buddahriffic@lemmy.world 0 points 2 months ago

I wonder if that was actually just an attempt to sell more copies by describing the clearly better control scheme as scary as a challenge to anyone who thought it sounded ok. Like I don't think it took me long to understand that the Halo control scheme was a game changer compared to the ones that preceded it (other than mouse and keyboard).

[-] AnimalsDream@slrpnk.net 1 points 2 months ago

Developers themselves were often in the dark as to what the best control schemes were back then. For example, the default controls in Quake games were not originally wasd plus mouse, that innovation actually came from prominent Quake players which eventually became implemented as default in games after.

[-] tehn00bi@lemmy.world 0 points 2 months ago

A few years back I was at a bar and they had golden eye on an N 64. Man the controls were hot garbage.

[-] Buddahriffic@lemmy.world 1 points 2 months ago

But because there wasn't anything better to compare it to, it didn't feel that bad.

Metroid Prime transcended its crappy controls. Like one of the worst control schemes but still one of my all time favorites.

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this post was submitted on 10 Feb 2026
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