I grew up on n64 and I don't recall having any issue with jumping to dual joy sticks. Like it was so natural... I probably had a week of adjustment that I just don't remember.
nahh i remember the struggle going from armored core with the shoulder buttons to the 2nd joystick. it was real, and the struggle wasn't all the players. the devs really didn't seem to get it.
nothing to do with the n64 other than i was there in the trenches with ya
Over time I completely lost the ability to play a shooter with the controller. I just can't hit anything after close to a decade of playing with just mouse and keyboard. 15 years ago it was the other way round for me.
Yeah. I spent an ungodly amount of time on halo 3 and ODST on the 360 back in the day. Then I eventually got a PC and in just a couple years trying to play a shooter with a controller gave the game feel equivalent of nails on a chalkboard.
I played the original HALO when it came out and did awfully at it.
I recently bought the PC Master Chief collection and was surprised it was so easy since I'd had so much trouble with the original.
Then I realized the difference was controller vs. m+k. Controllers are good for some styles of games, but IMHO, shooters ain't one of them.
Gaming literacy is a real thing. Most people who didn’t grow up with 3D games don’t intuitively understand it. I’ve seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.
I've always wondered what's specifically going on their minds when that happens. I remember getting into shooters and pretty much immediately understanding the two separate axes in Duke Nukem 3D at like age 7-8 (yeah I played violent games when I was young my parents only restricted movies). Maybe that's why? My brain was just better able to learn at that age? Or is it that I am autistic? Is neurology a factor?
EDIT: Just realized, even younger, I played and beat Star Fox SNES, which only had 1 axis, where aiming and moving were bound together. Maybe it was the baby step of playing a simpler 3D shooter game.
You can try emulating how they feel by finding a game that lets you bind side to side movement on the mouse, and rotation to A and D. Some old shooters were set up that way I think.
I've seen many boomers either stare at their feet or the ceiling & they have no clue how to solve their situation because they are disoriented. Same with young kids learning.
Any last words, Jim?
* turns around *
Huh?
I've seen this happen with 20 and 30 year olds.
Its an entire learned skill that a large segment of the population never learned.
... unfortunately, much like reading and writing, these days.
But yeah, the idea that... you can move your position in 3d, with wasd or a dpad or a stick... and also orient your view angle with a mouse or stick ... at the same time?
This is utterly baffling and disorienting to a lot of people who've never played a first person perspective game before.
Its ... part of why AAA games are more often than not third person, in the last decade.
Its easier to pickup for a noobie, because you have a constant point of reference, you can always see the avatar of the player, camera movements are less sensitive and less drastic because you have a wider FOV.
I remember my friend bringing over his Xbox and playing Halo for the first time. I was constantly looking down at the ground while he was pistol sniping me across the map. Figured it out eventually.
My best friend still uses “Legacy” (goldeneye) controls and gets mad when games don’t have that option. He has even emailed developers about it. Half of them have no idea what he is talking about because they are not old enough to remember the before time.
We roast him for his special controls but he is better than all of us so I guess, if it ain’t broke, don’t fix it.
For along time I preferred the Goldeneye control scheme and I learned it so well that I still revert back sometimes (left stick to forward/back and rotate and right stick [c buttons] to pitch snd strafe). Most games don’t offer this at all anymore, but it was seriously good for peeking around corners. Modern left-strafe/right-look inverts it.
I still need flightstick pitch for looking (inverted-Y camera)
Back in my day we played Doom without any analog inputs, and strafing required a key combination so the sideway arrow keys would strafe instead of turn.
That said I did enjoy Doom the Dark Ages with my mouse earlier today, haha.
arrow keys, alt to strafe, ctrl to fire, space to interact. we made it work.
I remember binding forward, backward, strafe left and strafe right to the C-buttons in Goldeneye, so I could free up the joystick for quicker aim and Odd Job hate. Everyone thought I was crazy. Who's laughing now!
The reviewer was right, you know. Playing an FPS with a controller is the most horrifying thing in gaming history. (Except if it has gyro).
Stick a trackball in place of the right stick, and we have my dream FPS controller.
The one true joystick:

You whippersnapper!

I bet my old generic Sears pong set still works.
Prove it. I don't believe you.
Well, I'm pretty sure it left us in a yard sale when we moved out of state.
By then I was all about my TI 99/4a. Rockin my tape drive. Writing my first games in line-number BASIC.
God, it's so...pure.
I broke so many of those. The kids today just do not know. Hated those fuken things.
I made one a few years ago with some arcade parts. It's a little bulky, but works. And, hopefully, shouldn't break.

That's a fuken UNIT. Cool!
I've only just started using a controller (on PC). I'm still confused by the two joysticks half the time.
First game I ever played that had that had an arena where you’re running around fighting enemies and the emcee bad guy was like the dude from The Running Man, and he would yell “TOTAL CARNAGE! IIIIIIIII LOVE IT!!!” damn what was that game called? SMASH TV!
"Good luck! You'll need it!"
I'd buy that for a dollar!
For me, the cherry on top of this little piece of embarrassing history is something that only a handful of people remember: The PS1 had an official mouse controller, and this was one of the few games that supported it.
I bought the mouse when it came out, and I got a copy of this game about 10 years ago, and I've gotta say it works very well. It was also how I played the single-player campaign of Quake 2 back in the day.
I grew up on D-pad and mouse so any of my controll skills fly out the window when given a c-stick.
Love gyro aim though lol. More akin to a mouse.
Remember in 1998 how I tried half life on PC using a mouse after ever using keyboard on Wolfenstein and Doom.
Tank controls + horrible camera + terrible draw distance + massive polygons = the classics
I tried to replay PS1 Tomb Raider and nearly threw the controller away.
I don't know how I did it as a kid.
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