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submitted 1 day ago* (last edited 1 day ago) by RondoRevolution@hexbear.net to c/games@hexbear.net

Riot is yet again proving they are completely incapable of doing anything that is not League of Legends, TFT or Valorant.

I just started playing the game after it launched on consoles because they need their bullshit anticheat for a fucking fighting game for some reason, so I can't run it on Linux, and not even a month after the official release they are already firing half the development team.

This is smelling awfully like another LOR, which didn't die because the game is "too fair" or whatever other bullshit g*mers say about the game, but rather because Riot is literally incapable of doing the bare minimum to ensure their own game's success, be it doing actual advertising, both irl and in other related games they own like the fucking League client, or doing joint events between their games, or not asking for an arm a leg for a single skin like it is right now on 2XKO.

How can this multi billion dollar company be so incompetent?

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[-] Awoo@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

Tbf the team made bland shit.

All they did was make KoF with League of Legends characters. The entire game is derivative. They bring absolutely nothing to the table that gives 2XKO its own unique core identity.

They made a niche af fighting game and the result was what happens with all fighting games that aren't Street Fighter, player count decline after launch.

If I were running this project I'd have banned them from copying from other games and forced them to come up with sincerely unique ideas that haven't been done before. I also wouldn't have included a solos mode at all. The identity of the game would have been that you MUST team up with another player, you would play 1 character on the team and the fact that you have to synergise with your partner would become a huge component of skill in the game, on top of making it casual-friendly because the mistakes of duo play are much easier to bare than the personal accountability of getting absolutely bodied in solo play. Over optimisation of character combos would also not be a factor in multiplayer if each player can only play 1 character in a team because they're going to drop combos way more frequently than when 1 player is doing a practiced combo playing both characters simultaneously.

You're also not wrong about marketing not being there, but I suspect the marketing wasn't there because the leadership also recognised the same problems I recognise with the decisions that went into this project, so they decided not to support something they felt was going the wrong direction anyway.

this post was submitted on 09 Feb 2026
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