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submitted 2 weeks ago* (last edited 2 weeks ago) by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. Hope you all had a good weekend. I am posting this thread about 90 minutes after I intended to because I was just finishing up Mass Effect 3, finishing my first replay of the trilogy. Anyway, ME3 is a pretty good game and its actually kind of funny they allow you to reach satisfying endings to many of the long running arcs in the series (RIP my good friend Mordin and my beautiful son Legion) but horribly botched the final ending. I hear there's a new Mass Effect game in development, and since you cant really up the stakes beyond Cthulu robots killing us all I'd wager on it being a soft reboot. Interested to see how they would handle the incompatible endings in that case, and they'd probably have to introduce a new protagonist which is risky because no one liked Andromeda

Hope everybody has a good week and happy gaming

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submitted 3 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 5 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 1 year ago* (last edited 1 year ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 15 hours ago by iByteABit@hexbear.net to c/games@hexbear.net
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submitted 15 hours ago* (last edited 15 hours ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

Certainly better than Microsoft, though that's not too high a bar

Also probably says something about gamers and/or the Gears of War fanbase that in the time I've followed the server for updates they've had to make several announcements reminding players to stop saying slurs

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I don't like advertising for a monopoly run by a billionaire, even if it's a (mostly) "benign" monopoly, but Squeenix is gonna pull FF7 from stores, including The Big One™, and it will be replaced by an updated version with improved gameplay features.

If you have the old one, which is currently on sale at The Big One™, you will automatically get access to the updated version but imo the important thing is that the old version will be compatible with a ton of old mods that are unlikely to be compatible with the updated version because the updated one isn't backwards compatible with old saves - if it can't work with old saves then there's little chance it won't break the old mods.

If you've been thinking about it, if you love the original version, if you're not that comfortable with piracy, if you want to secure access to decades worth of modding of the game then now's the time. It will be a 2-for-1 purchase (kinda) and I guarantee you they're gonna jack up the price of the new release because that's exactly what they do.

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submitted 1 day ago* (last edited 1 day ago) by Dort_Owl@hexbear.net to c/games@hexbear.net

Ugh, breadtube. Still, this essay does such a good job at breaking down why New Vegas is good.

Also good at explaining why Bethesda sucks without blaming the scary wokes.

No really, it's actually a really interesting and fun analysis of game design and writing.

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submitted 1 day ago* (last edited 1 day ago) by PorkrollPosadist@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for Me to finish my turn and for control of the game to pass on to @Moonworm@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 6) @Doubledee@hexbear.net

  2. (Beginning Feb. 13) @gay_king_prince_charles@hexbear.net

  3. (Beginning Feb. 20) @booty@hexbear.net

  4. (Beginning Feb. 27) @Oreb@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

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Marx was a g@mer. (hexbear.net)
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I made an oil painting of Qui Gon Jin’s death in Lego Star Wars

By cayde

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Completely worth 3x the price. It's the best fighting game I've played. Everything from weapons to armour to body parts are accurately modeled, with physics-based combat instead of scripted animations. There's already a modding community growing around it.

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A UK tribunal has given the go-ahead to a £656 million ($901 million) collective action lawsuit targeting Valve over alleged anti-competitive practices on PC storefront Steam.

The legal action, originally filed in 2024 by digital rights campaigner Vicki Shotbolt, has now been given the green light to proceed following a ruling by the UK's Competition Appeal Tribunal, BBC News has reported.

In short, Valve is accused of wielding its status as the dominant digital game storefront to lock game developers and publishers into release parity restrictions, and keep game owners spending on Steam when buying add-ons.

Shotbolt's lawsuit is a collective action claim, effectively a class-action suit, which she is attempting to take forward on behalf of the 14 million UK citizens who have bought games or add-on content through Steam since 2018.

The tribunal's new ruling, published this week, takes into account Shotbolt's claims and an initial response by Valve designed to halt the legal action from progressing further.

The lawsuit alleges that Steam unfairly imposes platform parity obligations which prohibit publishers from selling games on rival stores with better terms, causing a restriction of competition. The legal action has also taken aim at the need to continue buying add-ons for games bought through Steam via Valve's own marketplace, leading to a further reduction in competition. Finally, it alleges that Valve imposes unnecessarily high commission charges — essentially, the typical 30% cut it takes when you spend money on Steam — which results in higher prices for consumers.

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submitted 1 day ago by git@hexbear.net to c/games@hexbear.net
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It seemed like wplace was huge for like, 2 weeks and then nobody ever talked about it again.

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realistic games (hexbear.net)
submitted 4 days ago by Tervell@hexbear.net to c/games@hexbear.net

https://x.com/TNOQuoProQuid/status/2015872269482946858

Kudos to the STALKER games (at least the original X-Ray engine ones, haven't played STALKER 2 yet) for actually having wild animals that behave at least somewhat like living creatures and not killbots. Dogs (the regular, not pseudodog variety) will swarm you when in packs, but if you take a few of them out they'll start giving up and running away, and lone dogs encountered in the wild are pretty cowardly. Fleshes, being just mutated pigs, are generally pretty chill unless you get right up in their face. Boars are wilder, but it's kind of the boar stereotype that they're very aggressive.

Even among the more dedicated enemy mutants, like bloodsuckers, you still see them actually take advantage of their cloaking ability to maneuver around you and try to get good angles of attack rather than just charging in, and retreat when wounded (Call of Pripyat added a really nasty attack where if they catch you from the back they'll just latch on and straight up drink you like a vampire for massive damage, potentially instakilling on higher difficulties, so fighting them becomes this really cool dance where you have to somehow make sure you're always facing frontward an opponent that can become invisible).

I also hear good things about Rain World and its NPC AI

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submitted 4 days ago* (last edited 4 days ago) by Dort_Owl@hexbear.net to c/games@hexbear.net

Still a rat bastard though.

He called me a crumb! ralsei-pout

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It's All He Has (hexbear.net)
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