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Hello everyone. Hope you all have had a good weekend. This week something is wrong with my PC so I have had to put finishing Morrowind on hold until I get word from the repair shop. In the meantime I started a new playthrough of Persona 5 Royal, ive been sick all week and so have had nothing to do except longue around and grind away. Hope you all have had a good week

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submitted 1 month ago* (last edited 1 month ago) by Doubledee@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for me to finish my turn and for control of the game to pass on to @gay_king_prince_charles@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 20) @gay_king_prince_charles@hexbear.net

  2. (Beginning Feb. 27) @booty@hexbear.net

  3. (Beginning Mar. 6) @Oreb@hexbear.net

  4. (Beginning Mar. 13) @PorkrollPosadist@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

EDIT: Sorry for the ping @Moonworm@hexbear.net although you're still welcome to rejoin.

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submitted 5 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 6 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 2 years ago* (last edited 2 years ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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The voice acting is so good

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U.S.

PS5 – $649.99  
PS5 Digital Edition – $599.99  
PS5 Pro – $899.99 

U.K.

PS5 – £569.99  
PS5 Digital Edition – £519.99  
PS5 Pro – £789.99 

Europe

PS5 – €649.99  
PS5 Digital Edition – €599.99  
PS5 Pro – €899.99 

Japan

PS5 – ¥97,980  
PS5 Digital Edition – ¥89,980  
PS5 Pro – ¥137,980  
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Remember how in the 2000s and 2010s the main impression Westerners had about the IDF was that they were crazy ultra-lethal elite operators who had ultra-advanced sci-fi weaponry

Even in the Halo games like half of the human guns and vehicles are canonically built by an Israeli company

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cross-posted from: https://hexbear.net/post/7902539

cross-posted from: https://hexbear.net/post/7902538

Hello! I have been running TTRPG games for hexbear folks for a few years now and we are moving into our next system, Mothership. I have previously run (Cyberpunk Red, Shadowrun 5e, Lancer, The Burning Wheel, Pathfinder 2e, Shadowdark, Ars Magica, Masks, Delta Green, Mothership 1shots) for folks from here.

I have previous experience with D&D 5e, Blades in the Dark, Monster of the Week, ICONS, and Vampire the Masquerade 5e. I tend to run according to the rules more than homebrew, am more merciful than antagonistic, rely on prep more than improv, faction over disparate NPCs, lower amounts of explicit violence/gore, complex encounters, slow burn terror over horror.

The campaign themes are expected to touch on Body Horror, Capitalistic Horror, and Monster Horror.

We play weekly for about 3 hours starting at around 20:00 CET/14:00 EST on Thursday.

There are two to three returning players and I'm looking for another player or two. We usually run if there are 3 players.

We use Discord for voice & session scheduling and Roll20 for the virtual table top, it is a dedicated hexbear ttrpg discord server and I'm happy to help folks with roll20.

Mothership is a retro-future lightweight system that leans heavily on survival horror. The image moodboard in the post is one I made to reflect the campaign which I expect to run for about 10-15 sessions but am always happy to extend if the players want to.

The media touchstones I had in mind are: Altered Carbon, The Expanse, Alien, Matrix Reloaded. The players are the crew of a recently decommissioned cargo vessel docking at an outlaw space station on the edge of known space. The station known as Prospero's Dream is home to a handful of factions and has strict Oxygen rationing. The crew will need to find a way to scrape together credits to repair/upgrade their ship so they can get back to Inner Space or save the space station.

I will provide all the rules needed and we will have a session 0.5 where we go over some of the safety tools I like to use (X-Card & Lines and Veils), make the crew and whatever remaining time we will jump into the game on the ship as it approaches Prospero's Dream.

There is a hard line with Romance/Sexual content, and Young Children. There are veils for Extreme Violence, Torture, Adolescent Children and Player vs Player.

Feel free to respond here or DM me, I will be reposting this at the start of April when we are getting ready to start.

Thanks for reading!

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submitted 2 days ago by cisco@hexbear.net to c/games@hexbear.net

+5000 torture scenes

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submitted 2 days ago by mrfugu@hexbear.net to c/games@hexbear.net
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submitted 4 days ago* (last edited 4 days ago) by SickSemper@hexbear.net to c/games@hexbear.net

I'm not talking emotional games about working out parental trauma, I need shit to play past my bedtime while drinking soda and eating pizza. I last did this with diablo 3, and I wish to revisit the headspace

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submitted 4 days ago* (last edited 4 days ago) by micnd90@hexbear.net to c/games@hexbear.net

Growth will give (+2 instead of +1) for both Atk and SpA, Synthesis will heal 2/3rd total health, Solar Beam will need no charge turn and Weather Ball will permanently have Fire coverage

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“We’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded,” the company said in a blog post on Tuesday. “This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.”


Last week, Epic raised the prices of Fortnite’s in-game currency, writing in a blog post that “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills.”

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