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Hey everyone. Hope you all had a good week and relaxing weekend. I actually didn't game much this weekend as I was preparing to move apartments and also went on a weekend trip with friends, but I did squeeze in some Xcom 2 today. Hope everyone has a productive week.

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submitted 2 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 7 months ago* (last edited 7 months ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 1 year ago* (last edited 1 year ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 7 hours ago by NoahFuel@hexbear.net to c/games@hexbear.net

with how much they've been fucking up, it's no wonder so many veterans abandoned ship

The only major name left of the original founders is Atsushi Inaba and all the pre-Platinum games he produced were directed by either Shinji Mikami or Hideki Kamya.

Their last major game was Bayonetta 3 - which took way too long to come out, had shit marketing and a story that fans hated: it underperformed in sales and was also panned by fans, being deemed the worst of the Bayonetta games.

Their last game at all was a Bayonetta side story game that was so off of anything in the series that almost no one was really interested in playing it.

Along with having a niche audience, they also limited themselves to only one platform since 2019. and Their last multiplatform game was Nier Automata, in 2017.

That's of course not counting Babylon's Fall - a game that buried itself with its own initial public previews where placeholder armor and weapon models from Final Fantasy 14 were used in its promo materials

Now, their only chance of surviving seems to be Ninja Gaiden 4 and the new Okami game - and unless they pull off something as well animated and fun to play as Nier Automata, they probably won't be around much longer.

hell, I don't see them surviving another 5 years unless they sell themselves to Nintendo or Sony

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submitted 8 hours ago by Coldgoron@lemm.ee to c/games@hexbear.net

Should have been a screenshot but I was afraid to alt tab a bethesda game and had steam overlay killed.

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submitted 11 hours ago by FourteenEyes@hexbear.net to c/games@hexbear.net

This game is still so much fucking fun 2 decades later, not surprised the hogs are paying $50 for a shinier upgraded version of this delicious slop

I still haven't even gone to the Shivering Isles because I want to be at least level 10 or so before I set foot in there so I don't instantly die, OOO is no joke

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submitted 22 hours ago* (last edited 22 hours ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

I could practically feel the warm summer evening air on my skin when I took this shot- the sense of realism you get from the nature in this game is something else. Thank you crunching Rockstar devs who never got to see your children for your sacrifice

Also this shit came out on the PS4, further proof that we didn't need this newest console generation or these past few batches of overpriced GPUs that catch on fire and need additional support inside the case because they draw so much power and have bloated to such monstrous sizes

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submitted 23 hours ago* (last edited 23 hours ago) by BeamBrain@hexbear.net to c/games@hexbear.net

This gun can fire a total of 4 shots and is built for precision rather than volume of fire. Gears and steering hinges allow for horizontal and vertical traverse, and the rotating barrel allows the currently firing cannon to be placed on top. Cannons are bound to the 1-2-3-4 keys in counter-clockwise order.

Having a lot of fun using it, and it's carried me through a few of the early levels.

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submitted 19 hours ago by Evilphd666@hexbear.net to c/games@hexbear.net
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I also just found out ThorHighHeels came out as trans like 4 months ago trans-heart

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Talented developers leave Ubisoft, make Stray, massive success. Talented developers leave Ubisoft, make Expedition 33, massive success.

as someone who doesn't take grifters seriously, I think it's funny to see them infighting over if this game is "woke" or not because of Black people being in the game and also that it's doing well

(Early 1900s Paris had lots of black people since Slavery was ended in Europe long before the Americas. Black people were still discriminated against, but they had actual rights)

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submitted 1 day ago* (last edited 1 day ago) by BountifulEggnog@hexbear.net to c/games@hexbear.net

spoilerLike most Wii homebrew software, this software depends on libogc. After development of The Homebrew Channel had already started, we discovered that large portions of libogc were stolen directly from the Nintendo SDK or games using the Nintendo SDK (decompiled and cleaned up). We thought that at least significant parts of libogc, such as its threading implementation, were original, and reluctantly continued to use the project while distancing ourselves from it.

It has recently been revealed that the threading/OS implementation in libogc is, in fact, stolen from RTEMS. The authors of libogc didn't just steal proprietary Nintendo code, but also saw it fit to steal an open source RTOS and remove all attribution and copyright information. This goes far beyond ignorance about the copyright implications of reverse engineering Nintendo binaries, and goes straight into outright deliberate, malicious code theft and copyright infringement.

The current developers of libogc are not interested in tracking this issue, finding a solution, nor informing the community of the problematic copyright status of the project. When we filed an issue about it, they immediately closed it, replied with verbal abuse, and then completely deleted it from public view.

For this reason, we consider it impossible to legally and legitimately compile this software at this point, and cannot encourage any further development.

The Wii homebrew community was all built on top of a pile of lies and copyright infringement, and it's all thanks to shagkur (who did the stealing) and the rest of the team (who enabled it and did nothing when it was discovered). Together, the developers deceived everyone into believing their work was original.

Please demand that the leaders and major contributors to console or other proprietary device SDKs and toolkits that you use and work with do things legally, and do not tolerate this kind of behavior.

If you wish to check for yourself, for example, you can compare this function in libogc to this function in a really old version of RTEMS. While the code has been simplified and many identifiers renamed, it is clear that the libogc version is a direct descendant of the RTEMS version. It is not possible for two code implementations to end up this similar purely by chance.

Apparently all Wii homebrew uses this library as well.

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submitted 2 days ago by Xenomorph@hexbear.net to c/games@hexbear.net

There's just something so nice about prerendered games, they look so crisp and just pop on the screen chefs-kiss This is lineage 1 a korean mmorpg I've been playing on a private server. I'm planning on downloading diablo, diablo 2, and fallout to keep scratching this itch.

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