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Hey everybody, hope all has been going well. This week I finally finished the main quest for Morrowind. Morrowind is definitely rough around the edges and hard to get into because of its skill system but one I finally broke the barrier (I had two previous attempts at playing that didn't survive meeting the Blades crackhead) I found the world to be quite immersive. Anyway, my definitive TES rankings of the ones I've played are Skyrim > Morrowind > Oblivion. I started the Tribunal expansion but ended up turning it off after I blundered into a quest where I had to punch a guy to death with only 12 in Hand to Hand.

In the meantime I started a new campaign in Total War: Attila, as the Western Roman Empire, trying to hold my ramshackle empire together with nothing but duct tape and germanic mercenaries

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cross-posted from: https://hexbear.net/post/7902539

cross-posted from: https://hexbear.net/post/7902538

Hello! I have been running TTRPG games for hexbear folks for a few years now and we are moving into our next system, Mothership. I have previously run (Cyberpunk Red, Shadowrun 5e, Lancer, The Burning Wheel, Pathfinder 2e, Shadowdark, Ars Magica, Masks, Delta Green, Mothership 1shots) for folks from here.

I have previous experience with D&D 5e, Blades in the Dark, Monster of the Week, ICONS, and Vampire the Masquerade 5e. I tend to run according to the rules more than homebrew, am more merciful than antagonistic, rely on prep more than improv, faction over disparate NPCs, lower amounts of explicit violence/gore, complex encounters, slow burn terror over horror.

The campaign themes are expected to touch on Body Horror, Capitalistic Horror, and Monster Horror.

We play weekly for about 3 hours starting at around 20:00 CET/14:00 EST on Thursday.

There are two to three returning players and I'm looking for another player or two. We usually run if there are 3 players.

We use Discord for voice & session scheduling and Roll20 for the virtual table top, it is a dedicated hexbear ttrpg discord server and I'm happy to help folks with roll20.

Mothership is a retro-future lightweight system that leans heavily on survival horror. The image moodboard in the post is one I made to reflect the campaign which I expect to run for about 10-15 sessions but am always happy to extend if the players want to.

The media touchstones I had in mind are: Altered Carbon, The Expanse, Alien, Matrix Reloaded. The players are the crew of a recently decommissioned cargo vessel docking at an outlaw space station on the edge of known space. The station known as Prospero's Dream is home to a handful of factions and has strict Oxygen rationing. The crew will need to find a way to scrape together credits to repair/upgrade their ship so they can get back to Inner Space or save the space station.

I will provide all the rules needed and we will have a session 0.5 where we go over some of the safety tools I like to use (X-Card & Lines and Veils), make the crew and whatever remaining time we will jump into the game on the ship as it approaches Prospero's Dream.

There is a hard line with Romance/Sexual content, and Young Children. There are veils for Extreme Violence, Torture, Adolescent Children and Player vs Player.

Feel free to respond here or DM me, I will be reposting this at the start of April when we are getting ready to start.

Thanks for reading!

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submitted 5 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 7 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 2 years ago* (last edited 2 years ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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They knew (hexbear.net)
submitted 17 hours ago by BeanisBrain@hexbear.net to c/games@hexbear.net

Game is Digimon Story: Time Stranger

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Disco Believium (hexbear.net)
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Spax Spermer (hexbear.net)
submitted 20 hours ago* (last edited 19 hours ago) by Dort_Owl@hexbear.net to c/games@hexbear.net

I'm not even sure if he's a real person...

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submitted 1 day ago by fannin@hexbear.net to c/games@hexbear.net

That’s it, that’s the post.

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I fell for this back in the day. Major props to making a convincing photoshop back in the late 90's with primitive tech.

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submitted 3 days ago by Salamence@mander.xyz to c/games@hexbear.net

Context: Toby Fox says there wont be translations for Undertale or Deltarune after Latam fans asked for them

https://bsky.app/profile/tobyfox.undertale.com/post/3mia4smxehk2a

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Minthara: "I can fix her" (www.youtube.com)
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I just opened R*ddit (my mistake, I know) just to be inundated with posts in there about a recent drama about Latin American people asking for game translations, but the fandom thinks it's much more reasonable to just bootlick as hard as they can to justify not having them.

Apparently to them it's fine to say the people asking for translations are a bunch of nationalists, as if global north and global south nationalism can even be compared, this one genuinely smells like racism to me. It's also fine to downvote anyone saying that it is an actual issue since a huge portion of people will never be able to experience Toby Fox's games. And apparently fuck localization teams too, because one or another game had one bad localization that got backlash, fuck that this people literally do this for a living, one big game fucked up, therefore all localization bad. There's also a bunch of Latin American people just doing the classic "sorry for these people making my country/continent look bad", like wtf, have some amount of self-respect at least, bunch of vira-lata behavior.

Toby's excuse is not even bad, dude's a perfectionist, I get it, but working with a localization team is not the end of the world either. But who cares right? It's funnier if the majority of the fandom just pretends Latin American people are just entitled idiots asking him to learn 2 new whole languages instead of doing the obvious.

I get it now, these mfs are just extremely annoying.

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submitted 2 days ago* (last edited 2 days ago) by QuietCupcake@hexbear.net to c/games@hexbear.net

It's a 2016 dialog choice and QTE driven game along the same gameplay lines as Telltale games like The Walking Dead. Of the writer-director, wikipedia describes him:

Khonsari was raised in his homeland Iran until 10. He fled Iran as a political refugee to Canada after the 1979 Revolution with his family.

My assumption is that there are two possibilities for this game. It's either just another run-of-the-mill both-sides-bad centrist-brained libfest that paints the revolutionaries as being "well intentioned" but all revolutions (except for bourgeois ones of course) inevitably lead to "authoritarian" dictatorships that are even worse than what existed before and any good-guy revolutionaries presented at the start of the game either turn out bad or are shown to have been naive fools for ever hoping things could be better. That's what the game is painting itself to be, regardless of whatever it is. The other possibility, made more likely given the writer-director's background, is that it's flat out unabashedly pro-imperialist, anti-Iranian unmitigated western propaganda.

I guess those two aren't mutually exclusive, but I think you know what I mean, where they kind of represent two ends of a shitty spectrum. (There's also the exceedingly slim possibility its politics are halfway decent, but I'm not really entertaining that thought because the chances are too close to null.) I'm curious enough about where this game lands on that spectrum that I think I'll go ahead and play it. I'm not one to rage quit in the traditional sense, but if it gets bad enough, I probably won't subject myself to it any further. So before going in, has anybody here already experienced whatever this game is pushing? Any thoughts about it one way or another?


Some quotes from the "Political and institutional responses" section of the Natopedia article on it:

When the game started gaining popularity in June 2012, Iranian conservative newspaper Kayhan published pieces naming it "pro-Western propaganda" and accusing Khonsari of espionage; he subsequently felt afraid to reenter the country. Some developers used aliases to protect themselves, and the concept artist fled Iran due to his involvement. Khonsari said that "anytime Iran has something written about them in the west, they feel as if it is propaganda against them." Following the game's release in 2016, the National Foundation for Computer Games (NFCG) blocked all websites distributing it in Iran and began gathering all illegally distributed copies in the country.

featured in a November 2016 UNESCO report by Paul Darvasi about the impact of games on learning about conflict resolution; Darvasi noted the game "might be studied to determine if [it] can be used to support the production of historical empathy, global empathy, and ethnocultural empathy, all which contribute to the acquisition and development of intercultural understanding".  In 2022, a branch of Germany's Federal Agency for Civic Education critiqued the game; teacher Alexander Zart found it affected by subjective depictions due to Khonsari's significant personal background, despite its framing as an "interactive documentary".

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Stellaris (hexbear.net)
submitted 3 days ago by Wakmrow@hexbear.net to c/games@hexbear.net

I bought a bunch of the dlc and I'd forgotten how to play oh my God this game

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