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Hey everyone. Hope the weekend has been relaxing for you. This week i continued to chip away at my Western Roman Empire Total War Attila campaign. Hope you all have a great week!

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submitted 5 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 7 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 2 years ago* (last edited 2 years ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 11 hours ago by RION@hexbear.net to c/games@hexbear.net

The frame stutter issue that progresses throughout a session until it renders the game unplayable can apparently only be fixed by downgrading steam to a version from 2024?? crazy that that sort of thing can just happen and there's no recourse. Although maybe if I play it on a powerful enough machine I can just brute force past it?

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fallout (hexbear.net)
submitted 1 day ago by Tervell@hexbear.net to c/games@hexbear.net
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My partner got it for me a week or two ago because it was on sale for $3 and it's been a lot of fun so far. Reading about it kind of put me off from it because I thought the class/skill progression would be more similar to Path of Exile, but it's not. Basically at level 1 and level 10 you get to pick a class, but each class has its own set skill tree. For some reason the description I'd initially read made me think there'd be more granular customization of skills instead, which I wouldn't really like (because if I'm just mixing/matching whatever I want, it's hard for me to feel like my character is whatever class they're supposed to be? idk)

I would say it's actually A LOT more fun than path of exile and that the only thing POE does better is allow WASD + Mouse movement but maybe that's just a testament to how much I really, really hate POE's class/skill progression (OH BOY, I LEVELED UP. TIME TO PUT MY >>>ONE<<< SKILL POINT INTO: 0.2% HEALTH REGEN PER SECOND!! WOW)

I wouldn't say it's necessarily worth buying at full price but it's 10000% worth it if you like Diablo esque ARPGs and it goes on $3 sale again

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Final Fantasy XV didn’t just have a troubled development; it was built on a foundation that would never work. Square Enix created Crystal Tools for Final Fantasy XIII, a highly linear game… and then tried to use that same technology to build an open-world project in Versus XIII. What followed was nearly a decade of delays, engine rewrites, and constant restructuring, until the original vision collapsed into something else entirely.

In this episode, we break down how management decisions, engine limitations, and shifting priorities turned one of the most anticipated Final Fantasy games into one of its most infamous development cycles.

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Final Fantasy Tactics doesn’t sound like a typical Final Fantasy game. That’s exactly why it works.

In this episode, we break down the soundtrack of Final Fantasy Tactics, composed by Hitoshi Sakimoto and Masaharu Iwata, and explore how its music reinforces the game’s darker tone, political narrative, and tactical gameplay.

Instead of upbeat, heroic themes, Tactics leans into restraint; using repetition, pacing, and shifting musical movements to subtly influence how you think and play. From battle themes that manage player urgency, to leitmotifs that mirror character relationships, this is a soundtrack designed with purpose at every level.

We also dive into:

  • Why Sakimoto’s original “Final Fantasy-style” music was rejected

  • How Yasumi Matsuno shaped the sound of the game

  • The role of leitmotif in storytelling (Alma, Delita, and beyond)

  • Why Tactics’ battle music never gets tiring—even after dozens of encounters

  • How the soundtrack blurs the line between game music and film scoring

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submitted 1 day ago by woozy@hexbear.net to c/games@hexbear.net

i just yoinked the dusk trilogy off of fitgirl and was gonna start with atelier ayesha. i never played any of these before, is there a better trilogy or specific game that would be best to start with as i'm just being introduced to the franchise? or does it not really matter?

i'll basically be going in without knowing anything, it just caught my eye cause the art design is really pretty blob-no-thoughts

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Frostpunk Comic is certainly interesting.

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submitted 2 days ago* (last edited 2 days ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

Especially when it's written from the point of view of the playable character. It can be such a great way to add more characterisation to your protagonist. Silent Hill 3 is a great example, with Heather's attitude really shining through every text box

Some people would probably argue that with modern 4k Pathtraced DLSS4 Unreal Engine 5™ graphics there's no longer any need to rely on workarounds invented for text adventure games in the 70s or that we can just have characters think out loud but to me at least this is way less intrusive and more immersive than the character yapping to themselves

Here's another example, the doll is not relevant to any puzzle or the story at all, it's just there for set dressing but you still get several lines of text about it that set the mood more effectively than just having the doll sit there

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Works like a charm, also boosts the gamma and contrast because the game is a dark mess without it, imo.

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submitted 3 days ago* (last edited 3 days ago) by Dort_Owl@hexbear.net to c/games@hexbear.net

Capitalist innovation babyyyy

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turtle island not suffer a single Iberian in this timeline

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submitted 2 days ago by git@hexbear.net to c/games@hexbear.net
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