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Hello everyone. Hope you all have had a good week and have been able to unwind this weekend. This week I've been playing more Morrowind. I've reached a nice point of tension release where I have finished a couple of Guild quest lines, meaning for the first time my journal is getting smaller instead of stuffed with quests. Anyway, I hope you all have a good week!

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submitted 1 week ago* (last edited 1 week ago) by Doubledee@hexbear.net to c/games@hexbear.net

It's Fortress Friday! Today we wait for me to finish my turn and for control of the game to pass on to @gay_king_prince_charles@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.

  1. (Beginning Feb. 20) @gay_king_prince_charles@hexbear.net

  2. (Beginning Feb. 27) @booty@hexbear.net

  3. (Beginning Mar. 6) @Oreb@hexbear.net

  4. (Beginning Mar. 13) @PorkrollPosadist@hexbear.net

New players are encouraged to apply in this thread. All players and spectators are welcome to load up the save and see what's going on first hand.

Lore

How to play

Importing the save

Dwarf Fortress saves are not stored in a single file. They are stored as named directories containing over a thousand individual data files. In order to load the game, you need to download a zipped archive of the save and place it in your Dwarf Fortress save directory. This directory can be located in a number of places depending on which OS you are using and what settings you have enabled.

If Portable mode is enabled (not default), the save directory will be located in the same directory as dwarfort / dwarfort.exe. If you are using Steam with the default locations, these are:

On Linux: ~/.local/share/Steam/steamapps/common/Dwarf Fortress/save

On Windows: C:\Program Files (x86)\Steam\steamapps\common\Dwarf Fortress\save

This directory might exist, even if Portable mode is turned off (default), but in that case it will be ignored by the game. Instead, save files are stored somewhere in your user directory.

On Linux: ~/.local/share/Bay 12 Games/Dwarf Fortress/save

On Windows: %AppData%\Roaming\Bay 12 Games\Dwarf Fortress\save

Extract the FFSeason1 directory from the archive and place it inside of the appropriate save directory, then you should see it after starting the game.

Stopping the clock

By using a combination of the "Autosave Frequency" (any setting as long as it is not "Off") and "Pause after every autosave" options, you can cause the game to pause at the exact moment the calendar ticks over to 1st Granite (the first day of the year).

After the game pauses, you still have the opportunity to do a couple minor things, like designating blueprint tiles to label hazards, noteworthy sources of material, or leaving graffiti. You can also rename stockpiles and rooms, etc. before writing the final save. You should avoid doing anything that will substantially change the behavior of the fort or generate labor tasks (like creating / removing stockpiles, changing which items are allowed to be stored in stockpiles, enabling / disabling standing orders, creating new work orders, or designating new rooms / meeting areas). Military schedules often change at the start of a season (e.g. the "staggered training" preset). This is fine.

Any blueprints left are merely suggestions. The next player is free to ignore them. If you wanted something built there, you should have microed your miners better :P

Exporting the save

When Dwarf Fortress creates auto-saves, or if you use the "save and continue playing" feature, Dwarf Fortress will write these saves to an alternate directory (e.g. autosave1 or pull the lever). When you finish your turn, you need to use the "Save and return to title menu" option and choose "Save to this timeline." You need to do this even though the game just created an auto-save. This will write the save back to the FFSeason1 directory, which you can then place in a zip archive and submit.

Making your submission.

Save files can be e-mailed to fortress-friday@matapacos.dog ahead of time. Some e-mail services (like Gmail) prohibit sending large enough attachments, but if it works on your end, it should work on mine. Otherwise, the file may need to be hosted using a third-party service. Dwarf Fortress File Depot is the canonical service for this (they have a category specifically for community games), but any service which doesn't require me to create an account or jump through flaming hoops is acceptable. Currently (as of Episode 3), the compressed save is about 58MB. It won't get any smaller with time.

Alternately, submissions can be made as a reply to the following week's Fortress Friday post, which will be posted in anticipation of a submission. This thread will be posted and used to coordinate the game and get the proper files into the hands of the next player regardless of if the anticipated turn was completed.

Whether or not the file was transferred in advance, The player who just completed their turn should make a top-level comment in this thread describing noteworthy events of their turn. You are encouraged (but not required) to roleplay and continue to spin a fantasy narrative out of it, but you don't need to write us a Tolkien novel - especially if you are pressed for time and have other shit to worry about. This shouldn't feel like a homework assignment.

My initial submission will be excessive because I am also covering the results of world-generation, the historical circumstances of the civilization we chose, and the embark. Subsequent posts will mostly be focused on chronicling events in Fortress Mode. You are absolutely not expected to export the world history and spend hours dicking around in Legends Viewer spinning up backstories for every minor goblin who gets turned into dog food.

What if a turn is not completed / running late?

If you anticipate not being able to complete your turn, just let us know (the sooner, the better) so we can make adjustments. Shit pops up. There are more important things in life than a stupid game. We won't be mad at you.

In case Fortress Friday rolls around and there is no submission, Tentatively, I think we give the player 24 hours to actually make their post before we start openly contemplating passing to the next player, followed by another 24 hours to find out which of the next players is actually available. So if there is no update by mid-Saturday, we find another candidate, and if there is no word by mid-Sunday, they are given the green light to play.

What if a turn is completed early?

You can tease us (it's reassuring to know progress is being made), but hold on to your spoilers until Fortress Friday. I think keeping this thing on a regular schedule will do a lot to keep everybody looking forward to updates and keeping things organized. If anticipation is eating away at you, try to fill in some lore and backstory.

Rules

There are not many hard rules, but generally

  • You play for one year in-game time. Turns should begin and end on 1st Granite.

  • Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.

  • Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).

  • You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.

EDIT: Sorry for the ping @Moonworm@hexbear.net although you're still welcome to rejoin.

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submitted 4 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 6 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 1 year ago* (last edited 1 year ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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Pokémon Winds and Waves were announced during Friday's Pokémon Presents stream, celebrating the 30th anniversary of the franchise. As part of the teaser trailer revealing the next generation of games, trainers got their first look at Generation 10's starter trio: Browt, Pombon, and Gecqua.

Like every generation's flagship releases, the trio is made up of grass, fire, and water types. Browt is a grass-type bird, Pombon a fire-type dog, and Gecqua a water-type gecko. I want them all, but especially Pombon, the next in a long line of adorable dog Pokémon.

Like Gen 9's Pokémon Scarlet and Violet, Winds and Waves will feature an open world for trainers to explore. You'll encounter Pokémon roaming out in the wild across volcanic caves, glistening oceans, and thick jungles. According to the announcement post on the Pokémon news site, "The Pokémon that live in harmony with this region’s lush environment have developed their own unique ecosystems. During this adventure, you’ll team up with all kinds of Pokémon to overcome both the difficult road ahead and even the forces of nature that block your path at times." The Winds and Waves reveal trailer also showed off a pair of special Pikachu, who look like they're vacationing tourists.

Pokémon Winds and Waves are expected in 2027 as Nintendo Switch 2 exclusives. In the meantime, you can enjoy the Gen 1 remakes Pokémon FireRed and LeafGreen, out on Switch today, or catch up on the latest release, Pokémon Legends: Z-A.

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submitted 1 day ago* (last edited 1 day ago) by AntiOutsideAktion@hexbear.net to c/games@hexbear.net

Apparently you can't be a proper commie in this game without mods? What's yous nerds sets up with this game? I played before several years ago as the skynet robots. Anyone have advice playing the good guys/how the core game mechanics have been completely reworked again?

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submitted 17 hours ago by CyborgMarx@hexbear.net to c/games@hexbear.net

Helldivers: We're here to liberate you in the name of managed democracy!

Cyborgs: No you're not, now die

Helldivers: But....but socialism bad

Cyborgs: No it's not, die

Helldivers: THIS ISN'T FAIR! DEVS!

Cyborgs: Too bad, die

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https://x.com/SomethingInWorl/status/2027400370423542210

Context

The protagonist traveling the world of 『Pocket Monster Wind·Wave』

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submitted 18 hours ago* (last edited 17 hours ago) by AntiOutsideAktion@hexbear.net to c/games@hexbear.net

So what happened is I was looking for a built in leftist-enough faction to play and zeroed in on 'rational consensus.' And one of them critters are called the Lacertan Techno-Protectorate. And they sounded cool. The race achieved FTL at the same time they caught the Children of Men disease and it's a race to trans-alien-ism before your population dies out.

Well my population died out! And I managed to (20 months late) get the (dangerous) technology that lets you have Elon Hype AI run shit (therefore having the capacity to house my backed-up population on material world artificial bodies). But I never figured out how to build mechanical bodies so my population of Ghosts in the Shells never got above tiny! And the instant I found another faction next to me I got absolutely stomped!

So then I rerolled the exact same build and made the galaxy bigger. sicko-blur

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Maybe Clint will get some character development and be less of a neckbeard?? Or he's just being added as a divorce tutorial

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submitted 2 days ago* (last edited 2 days ago) by BountifulEggnog@hexbear.net to c/games@hexbear.net
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"Bells" (hexbear.net)
submitted 1 day ago by Awoo@hexbear.net to c/games@hexbear.net
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submitted 22 hours ago by KelquunDotre@hexbear.net to c/games@hexbear.net
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submitted 2 days ago* (last edited 2 days ago) by ConcreteHalloween@hexbear.net to c/games@hexbear.net

Currently in the Bronze Age but I just found Iron so I'm hoping to make some upgrades soon.

Fields:

Dock:

Cooking and Mead:

Hello Ladies:

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Phil Spencer and Me (www.youtube.com)
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submitted 1 day ago by zongor@hexbear.net to c/games@hexbear.net

It would be cool to deploy some of these with their own battery and solar panel and create a decentralized network of Minecraft servers.

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Sonic's Biggest Mistake (www.youtube.com)

Oh no, Soniku! ohnoes

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