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Hello everyone. Welcome to 2026. This week, I returned home from being on vacation for the holidays to resume my playthrough of the Mass Effect trilogy, starting my replay of ME3.

Doing full renegade Shepherd, the dreams about the child become very funny; why would Full Renegade shepherd care. Anyway, hope everyone has had a good start to their year

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submitted 2 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. Hope your weekends are relaxing and fun. This week i wrapped up another playthrough of Fallout New Vegas. Always gets me a little emotional to finish. Its too bad they based a law making it illegal to make a good video game after FNV came out. Anyway, hope everyone has a great week

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submitted 4 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hey everybody. I didn't post the thread yesterday because I was on vacation this past week, but with a 3 day weekend today is spiritually sunday. Anyway, I have completed all the rememberences in Nightreign, and so thought my time with the game is at an end, but they just announced that a new ultra hard mode is coming out soon, so I will definately be checking that out. Other than that, I played some more balatro on my phone while I was away. Hope everyone has had a relaxing weekend

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submitted 11 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 1 year ago* (last edited 1 year ago) by Moonworm@hexbear.net to c/games@hexbear.net

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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submitted 2 years ago* (last edited 2 years ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 17 hours ago* (last edited 17 hours ago) by Tervell@hexbear.net to c/games@hexbear.net
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"Fuck You!" (hexbear.net)
submitted 18 hours ago by Dort_Owl@hexbear.net to c/games@hexbear.net
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They already gave this one out but I thought I'd post anyway, I haven't played much of 6 but loved 5 when I was younger. 6 is a pita to pirate as well iirc.

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Just curious if/how anyone handles playing FPSes on consoles. My first FPS games would have been GoldenEye and Turok games on N64, which have okay-to-awkward control schemes. Turok's basically the southpaw WASD + joystick aiming, which isn't too bad. Then probably played Halo 1/2 on a friend's XBOX and later COD4 on PS3/360, so I didn't really have any opportunity to use KB+M ever until I pirated Half-Life years later, which I think I was even using the trackpad, not even a mouse with it. Although I started PC gaming after that and lost my abilities by a large margin. Really prefer KB+M but I put some thumbstick extenders on my controller(s) right sticks and that helps a lot. I notice how much gamers bristle at learning new control schemes. Only thing I really don't like is mouse games like RTS on controller. Also don't get why '90s consoles frequently had mouse accessories and support while later consoles seemed to do away with them when FPS and RTSes got even more popular if anything.

I found this Piranha FX mouse controller thing for PS3 for really cheap at a game store and decided to try it out and it's neat. It converts controller inputs to a mouse with a left-handed half-controller thing.

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submitted 2 days ago by Dort_Owl@hexbear.net to c/games@hexbear.net
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submitted 3 days ago by 7bicycles@hexbear.net to c/games@hexbear.net

I feel like I'm reasonably good at picking at a game on the gameplay level, as per what works and does not and why and surface videogame essayist stuff like ludonarrative dissonance (or the rare examples of ludonarrative harmony).

I may offer you my finest insight into video games such as "Lara Croft has some sort of father complex going on" and "Shadow of Chernobyl is unintentionally about life in the collapse of the soviet union" which even by my own admission feels shallow and trite. You watch someone like Jacob Geller or Noah Caldwell-Gervais and they have fascinating things to say even on games you wouldn't expect it, like NCG on Quake.

How do I become that knowledgeable? Interesting? Analytical? about video games?

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submitted 1 day ago* (last edited 1 day ago) by xijinpingist@hexbear.net to c/games@hexbear.net

Most cards are here, some real bangers in there. Some really dated cards too, like Imelda Marcos. Some are still current today. Some great meme material if anyone wants to go mining. https://archive.org/details/illuminati_card_game/

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Here's your look at the Zlín City: Arch Moderna announcement trailer for this upcoming cozy, historically inspired city-builder. Join developer Polyperfect for a behind-the-scenes look at the creation of Zlín City: Arch Moderna. Zlín City: Arch Moderna's visual style combines the charm of manually handcrafted, real miniatures that are later printed in 3D, painted, scanned, and implemented in the game, thanks to the use of photogrammetry and the power of Unreal Engine 5. Zlín City: Arch Moderna will be available on PC.

In Zlín City: Arch Moderna, players will get the chance to build small diorama cities set in the magical 1930–1940 period. Guided by ideas, requests, and quests from citizens, they’ll be able to enjoy a relaxing and playful experience of growing and interacting with their own miniature world.

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Half Life 3's Ultimatum (www.youtube.com)

I still believe neon-fell-for-it-evangelion

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