21
top 8 comments
sorted by: hot top controversial new old
[-] cmnybo@discuss.tchncs.de 3 points 2 months ago

I wonder how long it will take to get mod support after the switch? When there's a major update to the game, it usually takes a long time and there are a lot of mods that don't get updated because it's too much work.

[-] db2@lemmy.world 5 points 2 months ago

They could try making a game that lets you add mods that doesn't break said mods every update too.

[-] cmnybo@discuss.tchncs.de 9 points 2 months ago

It sure would be nice if Minecraft had a modding API like Luanti.

[-] MrChewy@lemmy.world 3 points 2 months ago

And it sure would be nicer if the modding community wasn't divided coreboot/libreboot style too TT

[-] BarbecueCowboy@lemmy.dbzer0.com 1 points 2 months ago

Thankfully nearly every alternate option eventually gets some sort of library allowing you to load it with forge, but even that's a mess lately.

[-] orochi02@feddit.org 1 points 2 months ago

Ig that means that Fabric and forge arent enough?

[-] carotte@lemmy.blahaj.zone 3 points 2 months ago* (last edited 2 months ago)

hopefully the biggest mods can prepare in advance, the article says a few versions will be released with both OpenGL and Vulkan support, until their Vulkan renderer can reach the stage where it’s good enough to fully replace OpenGL. i’ve heard that the Sodium devs knew (or intuited) of the Vulkan switch in advance, so they already have some work done to support it.

RIP shaders tho, i don’t envy shader developers rn

[-] jayy@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

The saving grace is we get some semblance of shaders in game that are officially supported and they look quite nice so far. No needing to install a mod loader, shader mod and download different shaders to get stuff working. Vulkan does afford more low level performance and extra functionality over OpenGL though, it will be quite interesting to see what mod authors come up with when we get start getting other vulkan based shader packs. It’ll be a slow process but exciting times!

My only worry is the potential duplicate effort on mod authors having to work with both Vulkan and OpenGL simultaneously. Vulkan is a bit of a mess of a spec and also extremely low level so it requires a developer with a very solid understanding of the graphics process to work with.

this post was submitted on 19 Feb 2026
21 points (95.7% liked)

Linux Gaming

25616 readers
7 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS