9

I have a wired Xbox 360 controller ^[1.1]^ that has some drift in both analog sticks ^[1]^. I would like to calibrate the deadzones ^[2]^ to fix this issue. How do you recommend doing this? I didn't see any controller calibration option in the KDE Plasma controller settings ^[1]^.

References

  1. Type: Anecdote (Screenshot). Accessed: 2026-03-24T23:10Z. Location: "KDE System Settings">"Game Controller". Author: Meta

    • All input methods are at rest.
    1. Type: Text.

      Device type: Game Controller

      Xbox 360

  2. Type: Text. Publisher: [Type: Webpage. Title: "Understanding Controller Deadzones". Publisher: "Elevation IT". URI: https://www.elevationit.uk/understanding-controller-deadzones/.]. Accessed: 2026-03-24T23:20Z. Location: §"What is a Deadzone?".>¶1.

    A deadzone is the small range of joystick movement that a controller or game ignores. It prevents unintended movement, such as stick drift, from affecting gameplay. […]

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[-] guynamedzero@piefed.zeromedia.vip 3 points 1 month ago

I’m unfortunately of no help, but I love your use of references. ^[1]^

References[1] :3

[-] who@feddit.org 1 points 1 month ago* (last edited 1 month ago)

The Arch wiki has a lot of good info on this:

https://wiki.archlinux.org/title/Gamepad#Setting_up_deadzones_and_calibration

I would start with section 2.2.3: Joystick API deadzones and calibration, because the joystick API is the lowest common denominator for this stuff.

[-] just_another_person@lemmy.world 0 points 1 month ago

What distro are you on? Make sure the kcm-joystick package is installed for KDE.

[-] Kalcifer@sh.itjust.works 1 points 1 month ago* (last edited 1 month ago)

What distro are you on? […]

Arch Linux ^[1]^.

References

  1. Type: Anecdote. Accessed: 2026-03-26T00:33Z.
[-] Kalcifer@sh.itjust.works 1 points 1 month ago

[…] Make sure the kcm-joystick package is installed for KDE.

On Arch Linux ^[1]^, that package doesn't appear to exist ^[2]^.

References

  1. Type: Comment. Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Publisher: [Type: Post. Title: "How do you calibrate controller deadzones?". Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Published: 2026-03-24T23:22:09Z. URI: https://sh.itjust.works/post/57363826. Publisher: ["Linux Gaming" ("!linux_gaming@lemmy.world")<"sh.itjust.works"<"Lemmy"]]. Published: 2026-03-25T00:13:17Z. URI: https://sh.itjust.works/post/57363826/24475751.
  2. Type: Webpage. Title: "Package Search". Publisher: "Arch Linux". Accessed: 2026-03-25T00:19Z. URI: https://archlinux.org/packages/?sort=&q=kcm-joystick&maintainer=&flagged=.
[-] just_another_person@lemmy.world 1 points 1 month ago
[-] Kalcifer@sh.itjust.works 0 points 4 weeks ago

IIUC, their solution is to run a script every time one wants to launch a game with the desired controller calibration ^[1]^; this does not feel ideal to me.

References

  1. Type: Comment. Author: "mcarans". Publisher: [Type: Post. Title: "How do I calibrate my game controller in KDE 6?". Author: "mcarans". Publisher: ["help"<"KDE Discuss"]. Published: 2025-06-29T01:22. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299.] Accessed: 2026-03-26T02:47Z. Published: 2025-07-01T18:36. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299/8.
[-] just_another_person@lemmy.world 0 points 4 weeks ago

Well if you don't understand how to make the "ideal thing" work properly, it sounds like you need whatever the fuck works, no?

It's a solution. Use it.

[-] silverchase@sh.itjust.works 0 points 1 month ago

For Steam games (and non-Steam games launched through Steam), you can use Steam's controller settings to expand the dead zones. Not the most universal solution, though.

[-] Kalcifer@sh.itjust.works 1 points 1 month ago* (last edited 1 month ago)

[…] you can use Steam’s controller settings to expand the dead zones. […]

I tried this, but I can't get it to work: to use steam's deadzone control, I need to enable Steam Input ^[2]^, but when I do that, my controller no longer works in games ^[1]^.

References

  1. Type: Anecdote.
  2. Type: Post. Title: "PSA: Valve added deadzones to every Steam Input controller with a Client update and it's messing up racing/fps games. Here's how to fix.". Author: "ManlySyrup". Published: 2024-05-18T20:15:35.382Z. Accessed: 2026-03-25T00:31Z. URI: https://www.reddit.com/r/Steam/comments/1cv67af/psa_valve_added_deadzones_to_every_steam_input/. Publisher: ["r/Steam"<"Reddit"].
[-] Psythik@lemmy.world 0 points 4 weeks ago* (last edited 4 weeks ago)

What I usually do is increase deadzone until joystick no longer registers inputs while centered. And then move them around a bit and check to make sure that they return to 0,0 when let go of every time.

[-] Kalcifer@sh.itjust.works 0 points 4 weeks ago

What tool do you use to accomplish that?

[-] Psythik@lemmy.world 1 points 4 weeks ago* (last edited 4 weeks ago)

Depends entirely on the game/emulator. Whatever tool is built-into the software I'm using is what I use. Sorry if that's not very helpful.

this post was submitted on 24 Mar 2026
9 points (90.9% liked)

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