I’m unfortunately of no help, but I love your use of references. ^[1]^
References
[1] :3
I’m unfortunately of no help, but I love your use of references. ^[1]^
References
[1] :3
The Arch wiki has a lot of good info on this:
https://wiki.archlinux.org/title/Gamepad#Setting_up_deadzones_and_calibration
I would start with section 2.2.3: Joystick API deadzones and calibration, because the joystick API is the lowest common denominator for this stuff.
What distro are you on? Make sure the kcm-joystick package is installed for KDE.
What distro are you on? […]
Arch Linux ^[1]^.
References
[…] Make sure the kcm-joystick package is installed for KDE.
On Arch Linux ^[1]^, that package doesn't appear to exist ^[2]^.
References
IIUC, their solution is to run a script every time one wants to launch a game with the desired controller calibration ^[1]^; this does not feel ideal to me.
References
Well if you don't understand how to make the "ideal thing" work properly, it sounds like you need whatever the fuck works, no?
It's a solution. Use it.
For Steam games (and non-Steam games launched through Steam), you can use Steam's controller settings to expand the dead zones. Not the most universal solution, though.
[…] you can use Steam’s controller settings to expand the dead zones. […]
I tried this, but I can't get it to work: to use steam's deadzone control, I need to enable Steam Input ^[2]^, but when I do that, my controller no longer works in games ^[1]^.
References
What I usually do is increase deadzone until joystick no longer registers inputs while centered. And then move them around a bit and check to make sure that they return to 0,0 when let go of every time.
What tool do you use to accomplish that?
Depends entirely on the game/emulator. Whatever tool is built-into the software I'm using is what I use. Sorry if that's not very helpful.
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