i watched a video where it explained something that aztects followed some kind of equilibrium when building cities so this game punishes you if you try to min max with the building of the city because that's how they used to do it
Might buy when I can afford it, thanks for sharing!
The Impressions Games formula is legendary, and seeing someone apply that same tight resource and walker mechanics to Mesoamerican civilization instead of the usual Roman or Egyptian setting is refreshing. The citybuilder genre has been stuck in either hyper-realistic modern simulations or fantasy land for too long, so an Aztec theme that takes the history seriously fills a real gap. Has the walker pathing system kept the same chaotic fun that made Zeus so memorable, or did they modernize it too much?
this post was submitted on 06 Apr 2026
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