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[-] calcopiritus@lemmy.world 7 points 12 hours ago

Headline: says something. (That is obviously not true and just clickbaiting)

Instant disclaimer: the headline is not good, it should be instead "don't do this other thing".

Later in the article: how do we avoid doing the thing I told you not to do? By doing what I told you not to do.

The dude may be correct (idk, haven't bothered reading the rest of the article), but he doesn't know how to write/communicate. I don't believe he's respecting my time. Just tell in the title what you actually want to talk about.

[-] Windex007@lemmy.world 2 points 7 hours ago

I got a LITTLE bit further than you.

Boils down to "make the 'close enough' number have some real meaning in your domain instead of just picking an arbitrarily small one"

... at least to my read. Again, like you, didn't finish.

[-] MonkderVierte@lemmy.zip 13 points 19 hours ago* (last edited 18 hours ago)

Say, you have a turn-based game where units move on a grid. … Then you realize that the move finishes exactly when the position of the unit coincides with the target cell's center.

I mean, something like inbetween(target - cellRadius, target + cellRadius), no?

And of course you first (and generally) convert the floating points to units you can actually work with, why is this even a question? Anyone who knew KSP as more than a rocket explosion simulator, learned that lession long ago from the Kraken.

[-] Blue_Morpho@lemmy.world 9 points 18 hours ago

That's one case study. He lists many more where throwing an epsilon at a floating point problem is the wrong solution.

this post was submitted on 16 Apr 2026
37 points (91.1% liked)

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