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I'm trying to compile class features, spells, or items that let you use your gear as additional health pools. Effects like Armored Sacrifice allow you to deflect damage to an item you're wearing and I'm aware that there are more but I'm struggling to find them because the way they are worded or the effects that trigger them are not consistent. Like I'm certain there's another in 1e that let's you do the same with a weapon or a shield you're wielding in response to an attack. Spells, item mastery feats. It's an inconsistent mechanic but it comes up in a number of ways

If you know of any from either edition or phrases I could search to find them, please tell me

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[-] ltxrtquq@lemmy.ml 2 points 1 week ago

The obvious one in 2e is shield block, where you use your shield to block damage.

https://2e.aonprd.com/Search.aspx?q=prevent+damage&include-types=item&display=short

I also see items to prevent fall damage, persistent damage, damage from swarms, and physical damage. I don't think any of these transfer the damage to the item, though.

[-] kichae@wanderingadventure.party 2 points 1 week ago

ltxrtquq@lemmy.ml I don't know uf Shield Block actually fits the bill. It doesn't dake damage on your behalf, but provides you with a hardness value.

[-] DmMacniel@feddit.org 1 points 1 week ago
[-] sad_detective_man@sopuli.xyz 1 points 1 week ago

that's an option. I'm kind of wanting to gather the various other effects because they're unusual amidst the other standard rules

this post was submitted on 08 May 2026
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