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submitted 2 weeks ago* (last edited 2 weeks ago) by Multiplexer@discuss.tchncs.de to c/games@lemmy.world

This looks promising.
They are already much farther than I thought!

I love the visuals and the prospect of one day walking through my beloved Vvardenfell like that is totally exciting!

https://www.youtube.com/watch?v=sUwRJVHqBGQ

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[-] kyub@discuss.tchncs.de 2 points 2 weeks ago

Incredible community project. Massive scale. Looking forward to this much more than to TES 6. Also doubt that Bethesda is even capable of creating a top-tier game these days.

[-] dragontology@retrofed.com 1 points 2 weeks ago

They absolutely aren't. Their last mainline game was Starfield, and it shipped without a map function. Two of my favorite bugs include the one where if you try to open the liquor cabinet on the pirate station, the doors open inward, forcing the bottles through the walls and they fly every which way in the CIC. Or the one where a crew of spacers has taken a ship hostage, so you dock and kill the spacers to save the ship, but the spacers leader is aligned to Constellation, so if you complete the randomized side mission, you piss off your crew!

Their other current projects are live-service money grabs (Elder Scrolls Online, and Fallout 76). So no, they aren't.

[-] thirstyhyena@lemmy.world 1 points 2 weeks ago

My favorite is the npcs think they don't need a space helmet or oxygen while in space.

[-] TachyonTele@piefed.social 2 points 2 weeks ago* (last edited 2 weeks ago)

They have 14 animators non this project.
I belive the the total number of animators Bethesda employed from 2000-2024

[-] luthis@lemmy.nz 2 points 2 weeks ago

If I can get this working in VR, I'll never be seen again

[-] VindictiveJudge@lemmy.world 3 points 2 weeks ago

Most Skyrim SE mods are compatible with Skyrim VR, so there's a chance.

Openmw has base morrowind vr as well so just so you know

[-] Cethin@lemmy.zip 1 points 2 weeks ago

And, while the graphics aren't as high fidelity, this is quite possibly the better way to play. Skyblivion won't have Morrowind specific mods at launch (the Skyrim ones should work probably). I don't know about the VR version, but all later Bethesda games are a significant downgrade in UI/UX for PC at minimum too. The UI is made for consoles first now, where Morrowind was PC first, and it was pretty amazing.

[-] Hadriscus@jlai.lu 1 points 2 weeks ago

Very exciting, not a lot is left it seems. Scripting all the quests seems to be the largest remaining bit. I wish I had some more free time to help out with animation, but I really can't afford it.

[-] shaztopher@sh.itjust.works 1 points 2 weeks ago

Anyone else think porting a 25 year old game to a 15 year old game engine is kinda funny? I’m glad people have hobbies I guess

[-] Hadriscus@jlai.lu 2 points 2 weeks ago

The project started when Skyrim was new, but yea I get what you mean. I think the appeal it's the most mature and tested version of the creation engine which is known to be extremely well moddable, so in the end it's a good choice.

[-] Nalivai@lemmy.world 1 points 2 weeks ago

Skyrim is no ordinary engine, it's the modding engine. You could start porting any modern game to it and it will still have some merit.

[-] hzl@piefed.blahaj.zone 1 points 2 weeks ago

It would be so cool if this worked with SkyMP when it's done. I want to rp in Morrowind.

[-] geekwithsoul@piefed.social 0 points 2 weeks ago
[-] Hadriscus@jlai.lu 2 points 2 weeks ago* (last edited 2 weeks ago)

That's a human narrator credited in the video details, Joy Hayward

If you listen to the whole thing it's quite obvious it is a human voice, there's a few quirks sprinkled here and there. Plus they didn't use AI for any of the dubbing, I'd find it surprising that they would use it for narrating their progress report.

[-] Airfried@piefed.social -1 points 2 weeks ago

Meanwhile someone casually remade Morrowind in Elden Ring already.

[-] TheFeatureCreature@lemmy.ca 4 points 2 weeks ago

Actually watching the video helps.

[-] TachyonTele@piefed.social 2 points 2 weeks ago
[-] Airfried@piefed.social -2 points 2 weeks ago
[-] TachyonTele@piefed.social 5 points 2 weeks ago

That's pretty neat. But it's not the same thing at all.

[-] Airfried@piefed.social 1 points 2 weeks ago

It's pretty much what I said it was but I'm glad I could dispel your doubts.

[-] Nelots@piefed.zip 1 points 2 weeks ago

That's pretty cool. But Skywind is on a completely different scale.

[-] Zahille7@lemmy.world 2 points 2 weeks ago

They didn't really remake it so much as oort the terrain map and textures into Elden Ring

this post was submitted on 08 May 2026
15 points (100.0% liked)

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