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submitted 1 year ago* (last edited 1 year ago) by fell@ma.fellr.net to c/gamedev@lemmy.blahaj.zone

Why exactly is deferred rendering faster?

The GPU is still doing the same work per pixel, isn't it?

Is it because there is less dependency chains as the buffers (albedo, normal, light, emission, ...) are independent?

#gamdev #rendering #opengl
@gamedev@lemmy.blahaj.zone @gamedev@lemmy.ml @opengl @gamedev@kbin.social

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this post was submitted on 06 Jul 2023
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