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[-] c0mbatbag3l@lemmy.world 157 points 10 months ago

"Imagine paying for the internet twice." -PC Gamers

[-] Lev_Astov@lemmy.world 9 points 10 months ago* (last edited 10 months ago)

Yeah, with the Steam Deck being as good and cheap as it is, consoles hardly even have the "cheaper" justification anymore. Now it's just the artificial exclusives.

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[-] GBU_28@lemm.ee 91 points 10 months ago

Just stop paying for it. After just a few weeks you'll realize it was a silly addiction. There's lots of great games that don't require a subscription.

[-] Speculater@lemmy.world 16 points 10 months ago

I did exactly this and now I'm addicted to two new games that have no fees!

[-] Dozzi92@lemmy.world 16 points 10 months ago

Now I'm addicted to drugs and alcohol!

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[-] MajorHavoc@lemmy.world 69 points 10 months ago* (last edited 10 months ago)

There's a lot of gamers in this thread too young to remember how overloaded and miserable the free console game servers were.

Microsoft was like "chuck us like ~$5 per month and we will put up enough servers so the games are actually playable". At the time, it was the best deal available for console gaming.

Honestly an argument could be made it was the most economical way to play online, in general, at the time. The console cost was subsidized, and the online servers were arguably at-cost, and you really only needed to buy one copy of Halo to join the fun.

[-] guywithoutaname@lemm.ee 32 points 10 months ago

Yeah but they don't run the servers anymore. So I don't know what I'm paying for really.

[-] lud@lemm.ee 26 points 10 months ago

Some (Nintendo) even like using P2P instead of dedicated servers. Which makes it even crazier to pay for online.

When I pay for a game access to the whole game should be included and it is on PC (don't bring up DLCs and all that).

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[-] 31337@sh.itjust.works 27 points 10 months ago

Idk. I was always a PC gamer, and think the old, often modded, independently run servers were much more fun than the soul-less matchmaking I see on most modern games. It was fun to play UT2004, and join a server where the arena was someone's bedroom and all the sound effects were ripped from The Simpsons; or to jump into a clan's open server and shit-talk them while they dominate me, or to join a server run by Beyond Unreal's community, where the mods used were voted on by the community beforehand, IIRC. Good times.

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[-] BiggestBulb@kbin.run 37 points 10 months ago

I'ma be the devil's advocate - even if they were free, eventually someone would have made it a subscription-based model since PSN servers cost money. Sure, it's not a lot of money, but it's money.

[-] Cethin@lemmy.zip 56 points 10 months ago

I'm not so sure. Steam servers also cost money. They make way more money from their cut of sales. On console the same thing happens. If not requiring the subscription gets more users, then you make more money by not having it.

They aren't charging because it costs money to run. They're charging because it's more profitable.

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[-] the_post_of_tom_joad@sh.itjust.works 22 points 10 months ago

I think it's simply a side-effect of the current state of gaming, which sucks more than people generally consider. We've been getting nudged here slowly over a generation, so it doesnt feel hot to most of us. I'm bitter though and i hold grudges. im old too, so listen to me while i shake my cane!

Everything the game companies currently do with their IPs (locking games to their own servers and charging us for the privilege for example) is all about maintaining complete control of their IP. Remember that fucking lawyer-ese we all have to check-off so we can play the game we paid for? the part where they call what we're getting a 'licence'? Yeah, this is what it looks like when we don't own the things we buy.

If the subscription costs were truly about the cost of running the servers then another option for companies would be to allow for us to make and host our own servers. The fact that a precious few game companies even allow us to host servers long after a game's natural lifetime is over means that they prefer this outcome. When they have control over the servers they get to control the game's lifetime.

Could them cats running Modern Warfare 29 or whatever we're on now keep releasing the same fucking game every year if players were allowed to host their own private servers for the games they bought? No way, right? That's the reason they do private servers, it is more profitable for them to do so.

Now if you made it this far, you're thinking

Hey old-head!! That doesn't really answer the question of why we pay for the privilege of paying twice, the thread you're responding to! did all that leaded gasoline go to your boomerbrain?

first of all kiddo the newspaper that i still read says i'm a xennial or some bullshit so get off the lawn i'll never own and second is i actually don't know. I suspect we pay for it because we can get fucked. The fact we pay is ancillary to the whole control thing. they just do it because now that we're locked in, they can and thats all there is to it

[-] Atomic@sh.itjust.works 31 points 10 months ago

I love paying for nintendo online so I can play splatoon 3 which runs on fucking p2p

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[-] Toneswirly@lemmy.world 25 points 10 months ago

Marketplaces are always a game of chicken. If a company thinks they can charge more for less they will; they just need another company to do it first

[-] Skkorm@lemmy.world 24 points 10 months ago

Stop preordering, support Indi games.

This isn't hard guys.

[-] Emerald@lemmy.world 10 points 10 months ago* (last edited 10 months ago)
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[-] Muffi@programming.dev 23 points 10 months ago

So glad I bought a Steam Deck. Playing games on the couch with friends who each brought their own controller, easily connecting and combining PS4, PS5, Xbox and Nintendo controllers to play together feels surreal and like living in the future of gaming. Never buying another console or their subscriptions ever again.

[-] RGB3x3@lemmy.world 21 points 10 months ago

Yeah? Who pays for the servers that run your matches?

It may be unpopular to hear, but game prices don't completely cover the cost of development and definitely don't cover server operation costs every month.

And if devs raised prices, you'd be complaining about that too.

[-] zik@lemmy.world 19 points 10 months ago

PC games do just fine without a subscription model (for the most part).

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[-] BradleyUffner@lemmy.world 15 points 10 months ago

You don't need dedicated servers for online multiplayer. Locally hosting games used to be the norm.

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[-] Nacktmull@lemm.ee 21 points 10 months ago
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[-] paddirn@lemmy.world 20 points 10 months ago

I’d always been a PC gamer and didn’t really get into console multiplayer games ever. It wasn’t until my young son started growing up and getting into gaming that we started looking at doing multiplayer games on consoles. I was appalled by this whole dumb subscription model for playing multiplayer on games that you already bought over the internet (which you’ve also already paid money to your ISP for). Having played years of online gaming for free, the idea of having to pay to play is just mind-boggling to me (though I’ll allow for MMORPGs and some other types of games, that’s understandable).

The worst offender is/was Gears of War, which requires you to sign up for the Xbox game pass in order to play Horde mode, which is just a goddamn couch co-op mode where you play against waves of cpu opponents. It was fucking free in GoW2, literally no internet required, but then suddenly these bastards required you to subscribe to their dumb fucking gaming service just for the privilege of playing against the computer. When I complained about it, people acted like I was entitled or stuck up for expecting it to be free. Just absolute bullshit.

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[-] Ibex0@lemmy.world 19 points 10 months ago
[-] Jax@sh.itjust.works 17 points 10 months ago

Yes, World of Warcraft certainly had nothing to do with it.

The gaming phenomena that made billions from their subscription model had absolutely no influence, whatsoever.

How could Microsoft do this?

[-] Seasoned_Greetings@lemmy.world 21 points 10 months ago

World of Warcraft ushered in the "games as a service" model, not the "pay to access online features" model. Warcraft doesn't charge you for accessing the internet on your computer.

If WOW was available on console, you'd be paying Microsoft/Sony/Nintendo as well as Blizzard. That's the difference. They are similar, but WOW didn't cause consoles to go pay only for online games.

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[-] BigTrout75@lemmy.world 15 points 10 months ago
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[-] Epzillon@lemmy.world 15 points 10 months ago

This has always been my sole reason for never buying a console.

[-] Retrograde@lemmy.world 13 points 10 months ago* (last edited 10 months ago)

I mean subscription gaming properly started on the PC with MMOs

-and I say this as a mainly PC gamer. I remember thinking how insane it was that my friend paid monthly to play the new Warcraft game..this of course before I understood what server costs were

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[-] Anticorp@lemmy.ml 15 points 10 months ago

People pay it. There's yer problem.

[-] sneezymrmilo@lemmy.world 14 points 10 months ago

Switched to PC gaming years ago and never looked back. Praise gaben.

[-] 4grams@awful.systems 12 points 10 months ago

It's why I went back to PC gaming. As an aging man with children, I am no longer interested in having a bleeding edge gaming machine so I went to consoles for a while. It was too painful keeping a subscription on something I don't often play so I didn't bother with a PS5 and got a steamdeck instead.

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[-] cetvrti_magi@lemmy.world 11 points 10 months ago* (last edited 10 months ago)

That's why I only buy consoles that aren't supported anymore and mod them, it's just better and cheaper.

[-] callouscomic@lemm.ee 11 points 10 months ago

Get a Steam Deck or build some SteamOS machine console.

[-] chiliedogg@lemmy.world 11 points 10 months ago

Nintendo and Sony's free options were junk. Microsoft mage a product so much better than the free alternatives that people were willing to pay for it.

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[-] kaibae@lemmy.world 11 points 10 months ago

If it wasn't Microsoft it would have been someone else. The recurring revenue is how businesses have decided is the most effective way to make a profit. The only way that it will cease is for everyone to stop participating in it.

[-] Freestylesno@lemmy.world 10 points 10 months ago

It would have never lasted or been as good. P2P has plenty of issues. And servers would eventually need to be paid for. This would just lead to higher priced games, game specific subscriptions, ad funded online gaming or worse micro transaction per game.

[-] rmuk@feddit.uk 10 points 10 months ago

It's not like Microsoft invented the idea of a paid online gaming service with Live. Total Entertainment Network for PCs and Sega MegaNet for consoles came out well ahead of it.

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[-] dejected_warp_core@lemmy.world 9 points 10 months ago

Not an XBox or XBoL user.

If they're running infrastructure that hosts game servers, while keeping all that standardized and cheat-free, that might be a bargain at $15/mo or whatever it costs. But if they're just providing match-making, listing game servers, all while hosting matches on consoles, they're just taking your money.

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this post was submitted on 03 Jan 2024
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