Either:
- Hire more staff to do more development/QA in a shorter timespan
- Delay release schedule to not be annual releases
- Reduce game scope to something the team can accomplish
Gamefreak cannot keep its historically small team size while trying to make large, open world titles that release annually. Tears of the Kingdom tool over 5 years to develop, and that was working with pre-existing assets. Gamefreak's model is not sustainable.