52
submitted 10 months ago by VanHalbgott@lemmus.org to c/gaming@lemmy.ml
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[-] tuckerm@supermeter.social 15 points 10 months ago

The way I played it, Sonic Adventure was a virtual pet raising game with a 3D platformer minigame in there for something else to do on the side.

[-] riseuppikmin@lemmy.ml 2 points 10 months ago

Best way to play the game. I really wish other games leaned into this gameplay loop as well. If anyone is aware of others who even sort of tried to do this I'd love to hear about them

[-] curiousaur@reddthat.com 2 points 10 months ago

You know you could put the chaos onto the vmu and play tomagotchi like adventures with them on the go, then bring them back to the game.

[-] Steveanonymous@lemmy.world 8 points 10 months ago

Hey little guy

Whoops I just threw him across the map :/

[-] Ep1cFac3pa1m@lemmy.world 7 points 10 months ago

Wasn’t there something you could do with those and the VMU?

[-] esteemedtogami@lemmy.one 7 points 10 months ago

Yeah! There was a mini-game called "Chao Adventure" that would let your chao go for a walk with little events that would happen along the way. It was also the only way to see your chao's stats and name them.

[-] ZephyrXero@lemmy.world 5 points 10 months ago

You could also make your Chao fight each other, kinda like a Pokemon battle. Required two VMUs hooked together

[-] Chozo@kbin.social 7 points 10 months ago* (last edited 10 months ago)

The Dreamcast really was ahead of its time. VMU-linking was honestly a really excellent use of the tech available at the time, and opened the doors for a lot of really interesting ways to play games. Some games even had single-player minigames you could access from the VMU, so you could play while you were away from your console.

If Sega had marketed the Dreamcast better, it could've really dominated the gaming scene at the time. It had a lot of features that were way more advanced than its competition. Hell, Sega could've possibly still been in the hardware market today if their consoles sold better. Sometimes I wonder what the gaming space would be like today if Sega was still making consoles.

[-] ZephyrXero@lemmy.world 2 points 10 months ago

I truly believe there were only 2 factors that mattered in its death. First and foremost was the massive amount of debt the failure of the Saturn had left Sega already trying to recover from. If they hadn't had that to worry about it would have been financially successful as it stood.

The second factor was more insidious. Sony did such a good job hyping up the PS2 that people really believed it would be way more powerful than the DC. Yet the DC could produce better graphics than the PS2 at launch. But that's not what the public perception was. I worked at Electronic's Boutique during the PS2's launch, and no matter how much I tried it was impossible to diffuse the hype around it when I would try to convince people there was no need to wait and they should get a Dreamcast today rather than waiting for the PS2. But it was a lost cause most of the time. And ultimately those people are better off with how things eventually played out

[-] angrytoadnoises@lemmygrad.ml 2 points 10 months ago

Yup, and in the re-release for the gamecube, you could pop the chao in your copy of Sonic Advance 1/2 or the GBA to emulate the effect.

[-] Bassman1805@lemmy.world 3 points 10 months ago

I spent so many hours in the Sonic Adventure 2 Chao garden, training and breeding the ultimate racer.

[-] angrytoadnoises@lemmygrad.ml 2 points 10 months ago* (last edited 10 months ago)

blessed image, i loved raising chao, but i never had access to online guides as a kid so i never bred the rare ones. hell i never really saw a chao die to begin with to know they reincarnated

also, just to be a dick, my sister told me they were pronounced "k-o" and not "chow," so I spent a lot of my childhood being confidently wrong

this post was submitted on 28 Jan 2024
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