i use a setup on engineer that has 4 & 5 bound to sentry and dispenser, and 7 & 8 bound to the teles, then if I hit shift it calls a different set of binds for each of those keys so that i can destroy with the same numbers. highly recommend. (I have numpad on my mouse for easy selection)
I’ve also seen some goofy scripts to make demo spam charge in spawn or the heavy saying pootis a bunch of times, that was pretty good. I’ll definitely make one for engie, thanks for the advice.
engineer.cfg
//Reset
exec binds
//Quickbuild
exec quickbuild
//Quickbreak
alias +shiftbuild "exec quickbreak"
alias -shiftbuild "exec quickbuild"
bind shift "+shiftbuild"
quickbuild.cfg
//Sentry
bind 4 "build 2 0"
//Dispenser
bind 5 "build 0 0"
//Entrance
bind 7 "build 1 0"
//Exit
bind 8 "build 1 1"
quickbreak.cfg
//Sentry
bind 4 "destroy 2 0"
//Dispenser
bind 5 "destroy 0 0"
//Entrance
bind 7 "destroy 1 0"
//Exit
bind 8 "destroy 1 1"
The engineer quickbuild setups are great. They just make it feel way more natural to run around and build quickly.
I dont have any class specific ones but I do use a null movement script which is quite nice
this post was submitted on 05 Feb 2024
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