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submitted 7 months ago* (last edited 7 months ago) by sag@lemm.ee to c/balatro@lemm.ee

My build was 4 of a kind. Why? You get +3 mult with each mars planet card used and +30 chips. Any lower hand (full house, flush, straight and so on) only gives +2 mult, so you need a lot more of the planet cards in order to achieve a score of 100 000 (and beat the boss blind of ante 8).

Ante 1+2

This build relies heavily on getting a mars planet card during ante 1. If you dont get one, reset the run. Beat ante 1 however you please (flush, full house or straight is pretty consistent).

With a single mars planet card, you get a base score of 90*10 = 900 which is enough to beat all the blinds in ante 2 with a single four of a kind. This DOES require SOME luck, but with a death or strength tarot, it should be pretty achieveable.

  • Big blind needs 4’s or better.
  • Boss needs 8’s or better, or just get a flush in addition to your 4 of a kind.
  • An Empress, hierophant, or second mars planet card is enough to disregard the requirements above.

This allows you to save up money while you beat the two first antes. My favourite voucher early on is the x2planet cards in shop voucher, as these are more important early on to build up a nice base mult.

Tarot cards you are looking for are:

  • Strength - improve consistency in getting the 4 of a kind
  • Death - improve consistency in getting the 4 of a kind
  • Empress - improve your mult if you see that your base mult is not enough to clear the blind
  • The hanged man - If you see it in the shop, and you have cash: Buy it. Destroy the cards you have the least of in your deck, but try to avoid destroying the cards that are one below the cards you have the most of - we want to strength those.
  • The hermit - Duh doi
  • The devil - Buy it for 3 gold and use it on a random card before you score your ante winning hand. It costs 3 and gives 3. This is fairly low on the list of priority, but it's strictly a positive gain to your deck. Always spend all of your discards looking for gold cards if you know you have a game winning hand.
  • Justice - Glass cards aren't too important early on, but super important later on.
  • Chariot - gives a 1.5x to mult. Use it as a boost before playing your game winning hand. as a rule of thumb, 2 steel cards in hand = one glass card in played hand.

Buy the tarots in the shop and use them during the round. Don't get exited and spend them during an arcane pack. 4 of a kind is pretty inconsistent to get early on, but with a death in hand, you only need to get a 3 of a kind. Aces are technically the best, but it doesn't really matter what rank you go for (although i recommend going for 6's or better - see math below). Face cards can be a little sketchy because of the boss that debuffs face cards, but if you happen to have 7 kings in your deck, and 4 of everything else, i would say go for it.

Ante 3:

To beat ante 3, you need 3600 chips for the boss. In the beginning, your 4 of a kind level will vary depending on your luck. Look for specific tarot cards to clear the blinds depending on your level. Achieving 3600 score can be done with a single 4 of a kind at level:

  • 5 (with 3’s or better)
  • 4 (making one of them a mult card with empress)
  • 3 (one of the cards are a glass card, and you need 5’s or better)

Ante 4:

The Boss blind requires a score of 10000.

Here are some ideas on how you can get a score of 10000 in a single 4 of a kind, depending on its level:

  • 10 hand will clear this by itself
  • 9 6's or better
    1. two cards are mult cards and cards are is 6's or better
  • 7 one card is a glass card

Ante 5+

Do the math on what you will score before leaving the shop. Save deaths in order to improve consistency. Strength should pretty much be useless because you should have already strengthed the cards below the one you have the most of in your deck. Try to focus on making more glass cards of a single rank, and making copies of them with death. Try to not play more glass cards than necessary, because if they break your deck becomes less consistent. The hanged man is great to thin your deck, but deaths are better imo.

Standard packs are nice, and try to get a card with a red seal on it. Make it a glass card and copy them with death. A single red seal glass card should hopefully be enough to clear most blinds. Red seal cards are not strictly necessary, but they help immensely. They are also great to transform into steel cards, and having one in hand is essentially the same as playing an additional (regular) glass card.

Ante 8:

4 of a kind level:

  • 11 - 2 glass cards will score over 50k
  • 11 - 3 glass cards will score over 100k
  • 16 - 2 glass cards will score over 100k

Skipping:

I would often skip blinds if i had leveled up 4 of a kind to level 11 or 16, and KNEW a single 4 of a kind would beat any boss with a couple glass cards (even the ante 8 boss). This is because you have so many glass cards at this point that playing the ante would more often than not decrease the consistency of my deck. Just watch out for the tags that rerolls boss blinds. Play these blinds if the boss blind is easy. (This mistake is why i haven't cleared jokerless twice, huehuehue.

Tl:dr:

Get an early mars card and play 4 of a kind from ante 2 and onwards. Do the math before every round. To get a score of 100k, level up 4 of a kind with mars planet cards to level 11 (hand scored needs 3 glass cards) or level 16 (hand scored needs 2 glass cards).

Original Post by u/Swimming_Security_27

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[-] Vengefu1Tuna@lemm.ee 3 points 7 months ago

This is a cool strategy, I need to try this. I would think Abandoned deck would be best for this in order to cut out 12 cards to sift through.

this post was submitted on 23 Apr 2024
14 points (88.9% liked)

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