Maybe you could say some things about it? Like: How does it accomplish it's main design goals? What is the core gameplay loop? What distinguishes it from the greats of the genre, such as Red Markets? Or rather: What is the new and innovative thing about it that fills the gap you saw before?
Oh wait I just saw that you said its made with a plagiarized information synthesis system. Nevermind.
Plagiarized? No, not intentionally. I've only learned the rules for DnD, an Aliens TTRPG, and a D10 based homebrew TTRPG. Day Zero is D20 based, inspired by DND. The main difference that I added is "Mood" which can boost or hinder your checks. Also, stat bonuses aren't derived from one number (12) to another number (+1). They are a straight bonus. (3 stat points is +3)
this post was submitted on 04 Jun 2024
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