Good enough to sell, not good enough for people to keep their jobs.
Dude they made like a 50% profit on the game and they said it wasn't profitable enough. Not that it lost money or anything, it made money, a lot of it, just not ENOUGH money for papa Microsoft.
The greed is just insane.
It's too bad micro$hit wasn't in need of a smaller studio that makes critically acclaimed titles that give them prestige... Wait.
Yes that would be a sound business decision
Exponential capitalism is not a sound business decision
A fucking travesty. Wouldn't have minded some more horror games from Tango in the future, either.
Good enough to continue paying a Denuvo licence for it. (I know that MS probably has a flatrate or something for it)
Hi-Fi Rush pulled off a concept I thought was impossible; a satisfying to play 3D RPG Rhythm Game where all the gameplay feels natural. And Bethesda axed their team instead of keeping such unbelievably talented game developers.
If any other game studio came out with a game with this amount of success in a niche genre; I can bet you that they will never let these devs go unless they're facing near bankruptcy (which Bethesda is nowhere even close to since they're under Microsoft).
Video Game Art
Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.
This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.
The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.
- All rules of the parent instance apply. That is, sopuli.xyz
- Include the name of the game your post is associated with in the post title.
- If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
- MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
- No generative AI art.
Also check out:
- !gameclub@sopuli.xyz
- !photomode@feddit.uk
- !vgartwork@lemmy.zip
- !patientgamers@sh.itjust.works
- !linux_gaming@lemmy.ml