7
submitted 4 months ago* (last edited 4 months ago) by Comp4@hexbear.net to c/technology@hexbear.net

So, I'm pretty much a layman when it comes to modding, game development, coding, etc. With that said, am I correct in thinking that creating a small to midsized mod for a game like Stellaris is a much smaller/easier undertaking than even a simple indie game?

If I want to get started in that direction, creating a small (functional) Stellaris mod might be a good idea?

top 1 comments
sorted by: hot top controversial new old
[-] comrade_pibb@hexbear.net 2 points 4 months ago

modding games really varies based on the mod tooling available. Assuming that there is an active modding community with decent tools, it's not a bad place to start. The good thing is that, well, there's already a whole playable game already in place so there's a LOT less boring and tedious stuff you have to deal with. You can just focus on how to add your content

I say go for it!

this post was submitted on 25 Jun 2024
7 points (100.0% liked)

technology

23277 readers
125 users here now

On the road to fully automated luxury gay space communism.

Spreading Linux propaganda since 2020

Rules:

founded 4 years ago
MODERATORS