The game goes from 60 FPS to 22 FPS even in performance mode in high population areas (act 3 primarily), that's pretty brutal. I wonder if this will be a trend given how GPUs see a lot more gen over gen improvements while CPUs don't.
It's most likely engine architecture issue for processing objects that has animation/AI. I doubt the CPUs are fully utilized on all cores on PS5. Crowd of AIs are hard on many engine not specifically designed or programmed for them.
Yup, you're probably right!
PlayStation | PS5
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