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submitted 11 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] rustyfish@lemmy.world 6 points 11 months ago

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

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[-] RightHandOfIkaros@lemmy.world 6 points 11 months ago

Metroid, which spawned more than half of all indie games.

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[-] Duamerthrax@lemmy.world 6 points 11 months ago

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[-] SatansMaggotyCumFart@lemmy.world 6 points 11 months ago

Skyrim for the horse armor dlc.

[-] chiliedogg@lemmy.world 6 points 11 months ago

I remember them having a sale on Oblivion DLC one time where the rest of the DLC was half-off, but the horse armor was double.

Oblivion was weird on DLC. Knights of the Nine was pretty good, and Shivering Isles was amazing. But they also had bullshit stuff like Horse Armour.

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[-] drphungky@lemmy.world 6 points 11 months ago

DOTA popularized and also invented the battle pass mechanic.

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[-] resetbypeer@lemmy.world 5 points 11 months ago

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

[-] Lemminary@lemmy.world 5 points 11 months ago

The Sims for the scrub-the-toilet mechanic.

[-] DerArzt@lemmy.world 5 points 11 months ago
[-] Senshi@lemmy.world 5 points 11 months ago

*rogue Roguelike

Though rougelike certainly sounds like an interesting genre too 😉

[-] OttoVonNoob@lemmy.ca 5 points 11 months ago

I'm surprised I haven't seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

[-] BigLgame@lemy.lol 5 points 11 months ago

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

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[-] corvett@lemmy.world 5 points 11 months ago

Note: read "first" as "first popular/important", not just for this thread but for most conversations across media like this.

Spelunky was the first "Roguelite" that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off "monster collection" as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

[-] plumbercraic@lemmy.sdf.org 4 points 11 months ago

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

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[-] over_clox@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

How about the flowing hair on Lara Croft in Tomb Raider 2 and later?

From my understanding, they wanted to have that working for TR1 but missed the deadline, so Lara got a static hair bun in TR1.

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this post was submitted on 19 Aug 2024
216 points (97.4% liked)

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