On one hand, I applaud EA for at least attempting a new IP this time around instead of churning out yet another sequel, but on the other hand, damned if Immortals of Aveum didn't look like the most generic thing out there.
Looked at it and went "Eh, could be interesting, but I don't buy EA games and it will be $20 at Black Friday."
EA, Ubisoft, Activision...
I do it with a lot of big name AAA companies
Another benefit is that they are more often then not patched up and better playable, compared to the release.
I bought the game for science cause it was the only game so far using all major features of UE5 and is a good reference to see how they manage asset, etc to keep the game running at 60fps with provided spec.
I think it does have potential, the mechanic is tight enough(the kbm default binding is not good, needs some rebind to make the combat flow more fluid), frame pacing is smooth majority of time(you have jitter mostly when it switch between cutscenes<->game), pretty much checked all the boxes and doesn't feel lacking when playing the game.
BUT, it does have poor marketing plan and kinda bad luck in releasing window. It's a good "alt shooter game" IMO.
It also requires EA's always-online DRM like the recent Star Wars Jedi games. Steam needs to make that notification bigger so I know not to buy that sort of trash.
You mean denuvo? I think it's a money sinker now so might as well remove it at this point. But it's EA's call. Also, yes I have to download EA's launcher as well.
And EA's launcher requires an active internet connection. Try playing Jedi: Fallen Order on a train, because I sure did, and it doesn't work. There may be a way to sidestep the launcher, particularly on older games like this one that had the launcher retrofitted into it after launch, but regardless, it tells me to stop buying EA games.
I generally avoid denuvo and EA. I literally break this stance just to see what they did with UE5 but ended up enjoying the game as well. It sucks cause denuvo means I can't hook up RenderDoc and see how they render a frame compare to stock UE5. The movement reminds me a lot of original Quakes(very close to Q3) where you can have lots of control mid air and really snappy movement speed with their mechanics(blinks and grapples). But yeah, if this game doesn't have this "use all UE5 latest tech" tag I will probably not even know or touching it cause I don't play shooters after like Battlefield 3. Cause I am old and I like fast arena shooter not modern slow pace CQB/battle pass shooter, I was quite disappointed after trying Halo Infinite. But, that said, any shooter fits my criteria, would probably fail in sales. ^^;
lol, I go take a look, yep, battlefield 3.(note, I have no idea when I added crysis, it's probably from a bundle or something and it redeems directly. I had high hope when crysis 2 released. ) And yes, I did played 2042 open beta cause we had a company game day that picked the open beta.(and yep I don't like it. )
I don't think we're looking for the same type of shooter per se, but I agree that they don't make them for me anymore either.
Like which type of shooter is your thing?? For me it's the quick arena/team shooter, my good shooter example would be Q3 and Tribes 2. I think it's really satisfying when moving quickly and shoot people with actual projectiles, rocket/disc launcher in my examples. (not a fan of hit scan type)
Not quite Quake speed, though I enjoy Quake just fine too. For me, the sweet spot was stuff like Halo, 007, Metal Arms, Half-Life, Crysis, that sort of thing. But yeah, everything these days is an online-only, live service battle royale or extraction shooter.
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