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What are some mind blowing Rust tricks?
(programming.dev)
Here's another Haskell example where I'd be interested to see a Rust counterpart. It's a red-black tree implementation where the tree invariants are enforced by types. The code would less ugly with more recent GHC features, but same idea.
Can't think of anything.
The novelty must have worn off over time.
Or maybe my mind doesn't get blown easily.
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