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[-] FangedWyvern42@lemmy.world 24 points 1 day ago* (last edited 1 day ago)

Is anyone really surprised?

I do think they will at least release Squadron 42, but the main game is never coming out.

[-] rozodru@lemmy.world 3 points 19 hours ago

I honestly don't even think they'll get that far. I mean they've announced it now, yet again, for a 2026 release date...two years from now. they've been doing this for the past decade. "It'll release in 2016" then it's "Squadron 42 coming 2018" and so on and so forth. Mark my words we'll get to 2026 and at their little convention they have to further milk their userbase of money they'll announce Squadron 42 for 2028 but please, user, they need more backers and as a reward for backing you'll get a fancy ship you'll never get to keep.

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[-] pyre@lemmy.world 19 points 1 day ago

and here I was thinking they always planned to finish the game in about 16 to 30 years.

sorry I meant durrrr

[-] MilitantAtheist@lemmy.world 42 points 1 day ago

Why would there be? Seems to work really well this way. Just keep milking the idiots of their money.

[-] InFerNo@lemmy.ml 21 points 1 day ago

The actual news is that the money is starting to run dry

[-] Banzai51@midwest.social 2 points 16 hours ago

And this CitCon didn't do anything to stem that tide if true.

[-] kaffiene@lemmy.world 51 points 1 day ago
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[-] Allero@lemmy.today 67 points 1 day ago

That was my concern long ago when I entered the game.

The problem is, CIG have financially incentivised themselves, knowingly or not, to never finish the game.

Being alpha game means you can wipe everything again and again. And they do! One thing they do not touch, however, are ships purchased with real world money. And players do buy those ships in order to not start the game from scratch over and over again, and pay a lot for it, in hundreds and often thousands of dollars!

Upon release, on the other hand, no wipes are planned, and this means one thing: revenue will absolutely plummet as players just buy ships for in-game currency instead of actual cash. Releasing the game now is a suicide move, as CIG won't be able to blatantly extort players for their money anymore.

[-] Astronauticaldb@lemmy.world 11 points 1 day ago* (last edited 1 day ago)

Not to mention that they also incentivise players to spend real-world money by having their website have a secret club for whales (I think you need to spend either $1K or $5K in order to have the button appear) to spend even more money then they did to even gain access originally.

Edit: clarity and conciseness: added "originally" to the end of the last sentence.

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[-] peopleproblems@lemmy.world 108 points 2 days ago

And then, compare it to No Man's Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

I hope we can eventually build space stations or pilot Capital Ships. No Man's Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

[-] ms_lane@lemmy.world 8 points 23 hours ago* (last edited 23 hours ago)

Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That's when the lies started and but those lies were likely more for Sony rather than us, as it's entirely possible Sony would have outright cancelled the game if they'd known how much was actually lost in the flood.

Instead they released what they could in the time they had left then just kept plugging away at it post release.

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[-] ICastFist@programming.dev 11 points 1 day ago

NMS certainly evolved a lot, but I wouldn't call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

All the daily quicksilver quests are a fucking chore, too.

[-] Sam_Bass@lemmy.world 27 points 1 day ago* (last edited 1 day ago)

yeah they been grifting so long thats all they care about anymore

[-] Rottcodd@lemmy.world 118 points 2 days ago

Do people just not know who and what Chris Roberts is?

This is what he's done throughout his career - the only thing that's notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

It's entirely possible that if Microsoft hadn't bought out Digital Anvil and given him the boot, this wouldn't even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

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[-] Thcdenton@lemmy.world 25 points 1 day ago

Yeah no shit

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this post was submitted on 19 Oct 2024
428 points (96.5% liked)

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