I was always so disappointed in the 90s to see 'realistic' looking graphics and then you play the game and realize it was just a point and click game
Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.
Even being prerendered, it was an intensely impressive game for 1993.
And it's not like they didn't have plenty of problems to solve.
Here's an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.
Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.
I do have a soft spot for prerendered graphics.
BioForge was particularly impressive for the time, with mixed pre-rendered graphics.
I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren't those just sprites?
The rest I have not played.
The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.
Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.
Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There's an astonishing amount of video in that game from the early 90's. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn't exist on floppy disk.
It is pretty cool to see what they've recently done to Riven. They really brought it to life in Unreal Engine.
It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!
The novelty died out quick though, as everyone else started prerendering stuff.
there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.
Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol
There was a bunch of games that had really detailed graphics in the screenshots. Then you'd play them and realize they're prerendered. A bunch of Saturn games were guilty of that.
Honestly graphics aren't really that important compared to the gameplay. Games such as those in the UFO 50 collection are a really good example of that. Also if you actually want a quality god vs satan game with old school graphics then I highly recommend Grimstone.
UFO 50 is so damn good
Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)
The character sprites were 16x24 in combat, so a whole 384 pixels to work with!
A 386 could handle that easily and still have two pixels left.
Gonna make good use of those 33Mhz!
Sometimes I forget that CPU clock speeds were talked about in Mhz instead of Ghz.
To be fair, I’ve never seen anything come close to Amanos illustratative work.
The one game I remember getting based on the cover alone was Solstice.
That game was hard as fuck. I don't think I ever saw the end.
Bangin' music tho. I still sometimes get ear worms from it.
I can't research it at the moment, but I want to say that was a common thing in the pre-NES days, and I think Nintendo required actual gameplay graphics to be shown on the box because of that.
Could be off on the specifics, but I do vaguely recall those kinds of non-representative box art having some controversy.
I had Bad Street Brawler for the NES and it's so bad, it's funny. Even back in the day.... fighting midgets, dogs, and circus strongmen, trying to get to the dumpster at the end of the level, and with 2-player coop to boot
I somehow missed Bad Street Brawler and went for Bad Dudes because I played that one at the arcade. Wasn't nearly as good as the arcade version though.
Aka. Bop'n'Rumble for Commodore 64.
It wasn't all bad. The gameplay was alright.
It was Street Hassle as well I think.
Only ever saw a few screenshots in a ZX Spectrum magazine, but it certainly has a memorable art style.
but all the fun is taking the game graphics and transforming it in your head to resemble the cover art
You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important
The art vs. the game
Oh well...
Looks like a swell game to me!
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