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[-] southsamurai@sh.itjust.works 3 points 4 days ago

Magic systems.

Not the spells, but how and why magic works in the first place.

For non magic worlds, it's creating unique "races". For my home brew ttrpg system and world, I've come up with a few that I'm extra proud of that I've never seen anything like. There's one that I built from the ground up for my favorite player (shhh, DMs do have favorites, but it's a secret) based off of a picture in a magazine, which isn't totally unique because of that, but it's still one of my better interactive bits in that world.

[-] JSocial@lemmy.dbzer0.com 2 points 4 days ago

Has anyone found a better author at designing magic systems than Brandon Sanderson? He's the best that I've come across.

[-] southsamurai@sh.itjust.works 1 points 4 days ago

Not that I know of for sure

[-] JSocial@lemmy.dbzer0.com 2 points 4 days ago

I love designing the geology. Mountain ranges, oceans, plate tectonics (when applicable), etc.

[-] bubbalu@hexbear.net 2 points 4 days ago

Calendar and astrology development. The true power fantasy of fantasy worldbuilding is devising a world with a consistent number of days in a month...

[-] juliebean@lemm.ee 1 points 4 days ago

i always loved the shire calendar in the indices of the lord of the rings. it's just so neat and tidy.

[-] Shyfer@ttrpg.network 1 points 4 days ago* (last edited 4 days ago)

Sounds fiddly lol. Not to knock it, everyone has their thing, I just don't think I've heard that one before.

[-] juliebean@lemm.ee 1 points 4 days ago

i always like thinking about the everyday cultural stuff. art forms, foods, music, attire, and so on.

this post was submitted on 27 Oct 2024
7 points (100.0% liked)

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