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The C++ experience (lemmy.world)
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[-] bleistift2@sopuli.xyz 23 points 1 week ago

0 3 * * * reboot

[-] MyNameIsRichard@lemmy.ml 17 points 1 week ago

There's always a destructor though. It may do nothing but it's there.

[-] Valmond@lemmy.world 15 points 1 week ago

No need to declare it though ofc.

Rule of 0/3/5

[-] MyNameIsRichard@lemmy.ml 3 points 1 week ago

Yeah the compiler generates it so it's always there

[-] Valmond@lemmy.world 5 points 1 week ago

Well yes, except when you allocate stuff in the constructor.

[-] MyNameIsRichard@lemmy.ml 4 points 1 week ago

The compiler will still generate one. It won't be any use but it will be generated :)

[-] Valmond@lemmy.world 1 points 1 week ago

Well no because if you allocate stuff in the constructor, you are going to write a destructor now, freeing that allocated stuff up / closing that socket, pipe whatever etc.

Right?

Right??

[-] MyNameIsRichard@lemmy.ml 4 points 1 week ago* (last edited 1 week ago)

If I do it straight after the constructor, then definitely but if I get distracted by something else then it's only probably until I run it through valgrind and see the leak. These days, I mostly use smart pointers in new code though so there are fewer opportunities to need a destructor. It's funny that I never forget when opening a file or db connection!

[-] Valmond@lemmy.world 1 points 1 week ago

After the constructor?

No need for a destructir bc smart pointers?

Man you does not make any sense.

[-] MyNameIsRichard@lemmy.ml 3 points 1 week ago

Man your reading comprehension is really low.

[-] Appoxo@lemmy.dbzer0.com 15 points 1 week ago
[-] DaPorkchop_@lemmy.ml 4 points 1 week ago

The longer I look at this the more uncertain I am whether or not this is AI.

The fingers look weirdly long, but all of the text is actually written and oriented correctly, but the shading across the surface of all the cards seems to change brightness randomly, ...

this post was submitted on 15 Nov 2024
130 points (97.8% liked)

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