Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.
Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.
this post was submitted on 11 Nov 2024
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