[-] Katana314@lemmy.world 3 points 2 hours ago

It’s a small measure, but I’d really like to see a law where gacha games need to publicly advertise their odds and allow independent verification.

The biggest effect it would have is, the odds would need to be static. Many gacha systems have been accused of putting a hand on the wheel, assuring someone “so close to their needed item” must keep going through a series of failures.

[-] Katana314@lemmy.world 3 points 2 hours ago

It kind of fits SAS tactics, who often complete missions with no lethal shots. They flood areas with CS gas (using grenade launchers) then invade with gas masks.

[-] Katana314@lemmy.world 6 points 5 hours ago

I honestly tried to get back into it with an old account. Apparently, the entire world went up in power level with no exceptions, but not my character - meaning there was literally not a single enemy I could kill across the PVE environment to gain better gear/levels to contend with enemies.

I did not feel like making a new character or redoing the tutorial so I decided to not even bother, taking it as a sign the game was poorly thought out.

[-] Katana314@lemmy.world 9 points 3 days ago

The Patriots were right. The world really is controlled by memes.

[-] Katana314@lemmy.world 28 points 3 days ago

Yeah, I admit, that was me. I think the rapid political cycle in news made me think the election was closer than it was.

[-] Katana314@lemmy.world 9 points 3 days ago

The article author honestly made a very valid point, but wrapped it up with a terrible headline.

I even feel like the PS4 and Xbox One currently serve the use case of being “the cheap consoles”. There are a number of games they cannot run or would run poorly - but for their price point they’re much more of an option for the non-wealthy, primarily in other countries. It’s like it’s all one console generation with no signs of ending, and a varying range of specs.

[-] Katana314@lemmy.world 16 points 4 days ago

And yet, none of it will matter because anyone who had even been considering voting for the racist cheeto is infinitely entrenched and bound by their own logic.

[-] Katana314@lemmy.world 11 points 4 days ago

I mostly play new games, but I respect admiration for old games. It’s fun to see people speedrun old SNES games - but it’s disturbing to think an entire generation will just become inaccessible to history, even if a lot of the games in question were kind of bad.

I actually agree with you in the case of online multiplayer games - I don’t think the devs can keep them available forever. But when a game is singleplayer, like The Crew, it feels like planned obsolescence.

[-] Katana314@lemmy.world 21 points 4 days ago

Hasn’t one of his staff even said that Trump watches an insane amount of TV? That could genuinely be the reason he goes into these ramblings.

[-] Katana314@lemmy.world 15 points 4 days ago

There’s a game around time travel called Quantum Break that brings up this topic.

Someone brings detailed messages to their past self…and acknowledges, as a way of proving it, that September 11 is going to happen - but due to the way time works, no matter who they warn or what they say, no one will believe them and nothing will change.

I don’t even know if everyone read that bit of text lore ingame, but it was pretty emotional.

[-] Katana314@lemmy.world 30 points 5 days ago

It’s hard to tell if this would have been the case in past generations. I think this only became true once we crested the graphical plateau where all games look “good enough” in HD.

[-] Katana314@lemmy.world 110 points 5 days ago

Okay, totally off topic...what is it with this annoying trend of censoring a company/name with an asterisk when it's a subject of ire? It just bugs me - and not in a way that focuses my anger to Microsoft.

545
submitted 3 weeks ago by Katana314@lemmy.world to c/games@lemmy.world

This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

70
It's Not About The Nail (www.youtube.com)
submitted 6 months ago by Katana314@lemmy.world to c/videos@lemmy.world
98
submitted 8 months ago by Katana314@lemmy.world to c/games@lemmy.world

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

48
submitted 8 months ago by Katana314@lemmy.world to c/games@lemmy.world

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

69

Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

1

This should apply to internet purchases as well as retail, up to a $2,500 limit on a single item.

1

cross-posted from: https://lemmy.world/post/73425

Boston has always been a confusing city for transit. Recently, in an effort to improve the Somerville region of the city, the construction group extending the green line completed work on a walking and biking path that follows the green line's tracks, connecting the Magoun Square area, through to the new stations at Gilman Square, East Somerville, and Lechmere.

The most significant part of the new extension is that it takes pedestrians and cyclists past two major obstacles of the area; the MacGrath Highway, a four-lane road with high-speed traffic, scant crossings, and a history of cyclist deaths, and the "Inner Belt" area, a network of blocked-off rail tracks for the railways coming from North Station.

The community path's new end destination at Lechmere takes pathgoers through Cambridge Crossing, a rising center that runs many outdoor events, through to connections that take people across the Charles River Dam into downtown, or through North Point Park and the pedestrian North Bank Bridge to reach Charlestown and the Navy Shipyard.

1
submitted 1 year ago by Katana314@lemmy.world to c/pics@lemmy.world

When it snows in Boston, I know it tends not to last very long, so I go out to take a lot of pictures on a morning walk. These are from January. Click the link for about 30 more pictures, through Somerville and Cambridge Crossing!

https://1drv.ms/a/s!AiBHtlx4uQqpkJxIc10TZ747csbOPw?e=AiWyjg

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Katana314

joined 1 year ago