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submitted 2 months ago by Agent_Karyo@lemmy.world to c/games@lemmy.world
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[-] 4am@lemm.ee 3 points 2 months ago

We’ve been waiting for so long that games don’t even remember Half-Life. It’s all “silksong copium” memes now lol

[-] missingno@fedia.io 3 points 2 months ago

I think HL3's meme status is the only reason a lot of gamers today do know it. If it had come out, it would've been forgotten.

[-] interurbain1er@sh.itjust.works 2 points 2 months ago

Just like duke nukem forever was. Had to think hard to remember the name.

[-] 4am@lemm.ee 1 points 2 months ago

That depends on how good it was but yeah when has the third in a trilogy ever been good?

[-] iAmTheTot@sh.itjust.works 1 points 2 months ago

I honestly don't even see it memed anymore.

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[-] dual_sport_dork@lemmy.world 3 points 2 months ago

I think most gamers would have been perfectly happy with a trip to the Borealis just for the closure of the thing, even if the gameplay brought little to nothing new to the table other than some nice new visuals and arctic setpieces.

Instead we got Half Life: Alyx which was a stunning albeit niche experience in the same old City 17, which retconned Episode 2's cliffhanger with another, different cliffhanger. For fuck's sake, Gabe.

[-] TheBat@lemmy.world 2 points 2 months ago

Instead we got Half Life: Alyx

Only if you're rich enough to afford VR setup. Fuck me for being born in a third world country, right Gabe?

[-] SRo@lemmy.dbzer0.com 1 points 2 months ago
[-] TheBat@lemmy.world 1 points 2 months ago
[-] qarbone@lemmy.world 1 points 2 months ago

Don't threaten them with a good time.

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[-] newthrowaway20@lemmy.world 2 points 2 months ago

Shame Ubisoft doesn't feel this obligation to gamers. If they did, we'd probably only have 4 assassin's Creed games

[-] slaacaa@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

Meh. They might have not wanted to make Ep3, but the fans sure did.

I understand Valve works or used to work very differently, people collaborating without a strong top-down steering from management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.

This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.

[-] Duamerthrax@lemmy.world 1 points 2 months ago

Half-Life 2 doesn't even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It's lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The "puzzles" are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw "puzzle" that was solved just by clearing the cars off of it.

Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.

[-] Excrubulent@slrpnk.net 2 points 2 months ago* (last edited 2 months ago)

The combat may not have been the most interesting versus basic grunts, but it never got stale. I've never played another game where the core gameplay changed so much so frequently.

Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun

Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I've abandonded playthroughs because I didn't feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of... whatever I was doing I forgot.

HL1's big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.

HL2's big innovation was the physics engine, and they played with it in so many ways, while polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.

[-] Defaced@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

HL2 still did more for the industry than probably any other game on the market. Also, Minerva is a must to play, one of the best HL2 mods.

[-] Duamerthrax@lemmy.world 0 points 2 months ago

There are so many landmark games. I'd say HL1 was more influential then HL2 anyway. Hell, I'd say Portal did more for first person puzzle games then HL2 did for FPS games.

It just handicapped itself by making the gravity gun such busy work and ignoring other aspects.

[-] Defaced@lemmy.world 1 points 2 months ago

HL2 is more than just the gravity gun. The art style, the open levels on the beaches, the facial animations, the improved storytelling from HL1, the antlion army, game was so much more than just an updated half life. Without HL2, portal wouldn't have any legs to stand on, valve took on narbacular drop, hired the team and put them to work on the source engine to make portal. Counter strike source was the defacto mp shooter for years if not decades, hell even the portal 2 goo came from half life 2 ep 3 just like they mention in the documentary. Saying they ignored all other aspects of the game for the gravity gun does half life 2 a disservice to what it accomplished.

[-] NeoToasty@kbin.melroy.org 1 points 2 months ago

I have so many thoughts about this.

I would've wanted a conclusion just to shut up all of the dead-horse beating to dust memelords that for years have been wagoning their tiresome HL3 jokes.

But, it's like, how many games have we waited so long to be released whether it's to continue the story or end it and the reception being more of "...wait that's it?!" than "I'm satisified."

Gamers are the hardest people to appease, so I get the sentiment that Gabe not only felt stumped but written himself into a corner with HL3. Whatever hype at all that has been built, is insurmountably high that whatever Valve pitches out, it's going to be mixed. It'll have a higher chance of being what happened to Duke Nukem Forever in context, than it being what Baldur's Gate 3 became 23 years later after Baldur's Gate II. It's a very narrow window to hit that sweet spot.

[-] pressanykeynow@lemmy.world 1 points 2 months ago

I wonder if at some point we'll get a good HL3 from a different studio that have passion to make it's worth.

[-] HawlSera@lemm.ee 1 points 2 months ago

I'd have done it just to conclude the story, but then agian, I like stories...

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[-] Nuke_the_whales@lemmy.world 1 points 2 months ago

So just leaving the series dead on a cliffhanger is somehow not a copp out to gamers??

[-] CrayonRosary@lemmy.world 0 points 2 months ago
[-] Nuke_the_whales@lemmy.world 1 points 2 months ago

The rest of the word is gonna be part of the Chapet 2 expansion of my comment. There will be no third.

[-] Mwa@lemm.ee 1 points 2 months ago* (last edited 2 months ago)

Why does Gabe newell look like Richard stallman,Funny enough they have different goals and oppose each other.

[-] RangerJosie@lemmy.world 3 points 2 months ago

The man has aged since that famous photo from like 20 years ago.

~shock~

~gasp~

~questions asked at parliament~

[-] derpgon@programming.dev 1 points 2 months ago

At this point I am just expecting Half-Life 2: Episode 2, Part 2

[-] billwashere@lemmy.world 1 points 2 months ago

Then Half-Life 2: Episode 2, Part 2; Chapter 2

[-] lunar17@lemmy.world 2 points 2 months ago

Valve is asymptotically approaching episode three. Always getting closer, but never quite reaching it.

[-] Blackmist@feddit.uk 1 points 2 months ago

What did Episode 1 and 2 push forward?

[-] garretble@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

“I was just stumped,” Newell said, sipping a drink on one of his many yachts. “Maybe I’ll get unstumped with my next yacht purchase.”

Overhearing the conversation, George RR Martin, sitting on a pile of money, quipped, “Yes, and I am thiiiis close to finishing the next book.”

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[-] Kolanaki@yiffit.net 0 points 2 months ago* (last edited 2 months ago)

Copping out of an obligation?

Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.

Looking back, I actually don't like what Half-Life did to the genre. It didn't push it forward; it made everything after a linear, set-piece experience with minimal replay value. It might have been different back in the day, but it wasn't something I had hoped other developers clung to like they did.

[-] chonglibloodsport@lemmy.world 4 points 2 months ago

I think it was inevitable. Before HL2 we had Deus Ex. It was glorious. Fans loved it. Game devs looked at it and went “F*%@ that! We’re not making 3 games worth of content when you’re only going to see 1 on a given play through!”

So that defines the basic tension. Gamers love replay value and multiple paths and different character builds and tons of secrets to explore. Game devs on the other hand want players to see every little blade of grass and tree they worked so hard at placing in the game. I think they also have a lot of data from achievements that show most gamers barely finish the game once, let alone discover all the secrets and alternate endings etc.

[-] madcaesar@lemmy.world 2 points 2 months ago

I'll just say as an aging gamer, I simply do not have time to grind or replay things. I could do that stuff in highschool, but not anymore.

Grinding especially is a no-go for me. 100% achievements? No chance in hell that's happening.

Life moves too fast and there's too much entertainment. Devs that think people have time to sit there and enjoy some obscure shit they hid, will be disappointed.

[-] chonglibloodsport@lemmy.world 1 points 2 months ago

That’s an interesting take! I’m getting to be an aging gamer myself and I no longer really play story-focused games. I play Roguelikes which I can pick up and drop any time, 5-10 minutes at a time, here and there. These games are designed to have maximum replay value. So even though I don’t have a lot of time I spend it on replaying rather than playing new games!

It’s an interesting difference and I think it depends on what we both look to get out of games.

[-] TheBat@lemmy.world 2 points 2 months ago

Honestly, I have no problems with linear games.

Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.

[-] Kolanaki@yiffit.net 1 points 2 months ago* (last edited 2 months ago)

:It doesn't necessarily have to be open world as is currently used these days. The OG Doom isn't exactly linear, but also isn't open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used. The desirable aspect of an open world, for me, has more to do with the continuity of the play space than how games calling themselves open world games are designed. Free to explore the map without it just being a series of hallways with only one actual path and maybe 1 dead end per fork where they stick a "secret" or treasure.

[-] ampersandrew@lemmy.world 1 points 2 months ago

At this point, I'm aching desperately for that linear shooter. They have other strengths. Halo Infinite offered a ton more freedom than the old games, but it was worse off for it.

[-] JackbyDev@programming.dev 1 points 2 months ago

It might have been different back in the day

It was very different back in the day.

[-] Duamerthrax@lemmy.world 0 points 2 months ago

I. Do. Not. Care. About. The. Tech.

Gabe, you created an obligation when you ended Episode 2 on a cliff hanger. You should have just let Marc Laidlaw and the game devs just make more games.

As long as it had kept the core writers, I'm sure everyone would be happy. Hell, any "innovation" is being handled by the modding continuity. Breadman of Entropy: Zero created a more fun combat loop then any of the HL2 games have. Singularity has a better physics weapons just by being able to use it independent of the selected weapon and making the object transparent.

[-] SkunkWorkz@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

Unfortunately devs at Valve eventually will be swallowed by the money making machine called Steam. It’s the way the company is structured, the people working on the most profitable projects are rewarded the most.

Like the team working on In the Valley of Gods has disintegrated after Valve bought Campo Santo. The devs are all working on other things inside Valve.

[-] Duamerthrax@lemmy.world 1 points 2 months ago

I think that's the thing that annoys me the most. Sometimes, a game doesn't get a sequel because sales were bad or the studio was bought out or even went bankrupt. Here, it's just because the guy running the company doesn't feel like it. They have a constant stream of free money from Steam sales to fall back on, so why not just let your game devs do something? I haven't kept up to date, but wasn't there this huge gap of time where none of the TF2 devs had logged and played any TF2?

[-] SirEDCaLot@lemmy.today 1 points 2 months ago

I. Do. Not. Care. About. The. Tech.

Exactly. The tech doesn't matter. Tech only exists in service of the gameplay, and (introduced with HL1), the story (previous to HL1 the 'story' of most games was just a quick blurb on why there's monsters and why you have to shoot them).

Gamers DGAF about new tech. Gamers wanted to be told a story. We LOVED the story.

Valve could've used the existing engine, built NOTHING AT ALL NEW, and just finished the story with existing assets and we'd all have been over the moon happy.

[-] Duamerthrax@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

You know, I knew the next HL game to come out after Ep2 would be a VR title. It was the most obvious direction Valve could go considering Gabe treats the HL series as a tech demo. Seriously, I think out of anyone at Valve, he has the least respect for the franchise. What I didn't predict that it would a a VR exclusive title and that it would retcon the ending of Ep2 so a character that died(and who's VA had died), would be alive again. Hell, they didn't even ask one of the MC's original VA to reprise her role(or cast into a different character if the age was an issue).

I have way more trust in the fan community to continue the story. Entropy: Zero took some cues from Epistle 3, so I hope the breadman and the Project Borealis are sharing notes, so the can have a shared continuity. I really, really liked the voiced MC of Entropy: Zero and the combat loop, with more enemy types and weapons was superb.

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this post was submitted on 16 Nov 2024
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