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Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you'll pick a lock, not reroll, and it'll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a 'durability %' that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I'll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row.... ?

I don't get it, and I found no explanation for it anywhere in the game.

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[-] ayth@sh.itjust.works 1 points 1 year ago

It doesn't consume on reroll. It consumes on fail. So you fail, one is used, and it's showing you how many you have left to keep trying.

[-] VinesNFluff@pawb.social 0 points 1 year ago

No but like, sometimes you'll succeed a roll and a message will pop up going "THIEVES' TOOLS USED"

It seems to happen when I roll something that's just a bit more than the DC, so like, a lock that needs 20 and I'll roll 21, it gets consumed. Whereas it seems to happen less when rolling like 10 more than I need.

But then sometimes even this observation doesn't seem to apply.

[-] Skyhighatrist@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

You use thieves tools every time, but they break if you fail. That's the easiest way to think about it. That message popping up doesn't correspond with breaking a thieves tools in my experience. So you get the message, but the total available remains the same.

[-] Murvel@lemm.ee -1 points 1 year ago

I've tried to use Thieves tools once and it went like this:

Tried it on a flimsy door, people were looking so I put the tools away. I instead picked up a barrel and threw it at the door at which point i teleport in, met a chick with paralyzed legs and then teleport out. Door was fine though and the thieves tools had done its job.

I can't tell if the game is jank and I'm much too creative or if the game is masterclass and I just can't comprehend its genius.

this post was submitted on 21 Aug 2023
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