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So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

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[-] nepenthes@lemmy.world 29 points 11 months ago

Bow tie, but lower on the neck. Very dapper :)

(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject's proximity to viewer or foot appearance.)

[-] dukeofdummies@lemmy.world 4 points 11 months ago

Yeah, both ties are too high, definitely prefer the bow tie though.

[-] Sanctus@lemmy.world 29 points 11 months ago
[-] GraniteM@lemmy.world 12 points 11 months ago

Bowtie, but make it a little bit smaller.

[-] aeronmelon@lemmy.world 3 points 11 months ago

I would say make the colors brighter, the size looks perfect to me.

[-] Cenzorrll@lemmy.world 2 points 11 months ago

It looks too high up to me, maybe a little to large. It's definitely too close to it's bill.

[-] Rai@lemmy.dbzer0.com 1 points 11 months ago

I second small bowtie!

[-] jasn@lemm.ee 16 points 11 months ago

Bow tie 100%

[-] crypto@sh.itjust.works 14 points 11 months ago

Have the narrator ask the player to choose

[-] Glitterkoe@lemmy.world 8 points 11 months ago

Bow tie, lower on the neck and slightly bigger to make it more comical

[-] Brosplosion@lemm.ee 7 points 11 months ago

Both and each time you look away it swaps!

[-] ZombiFrancis@sh.itjust.works 6 points 11 months ago

The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.

Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.

[-] GooberEar@lemmy.wtf 6 points 11 months ago

Neck tie, but I'd love to see it comically long or at least more proportional and realistically sized. Right now it just doesn't take up enough space, in my opinion.

That being said, if we're "stuck" with these two options exactly as they are, the bow tie works better because it's a more fitting size and better proportions. For me, it makes the design a little unbalanced with too much going on above the neck, too little going on below. Coincidentally, if you made it comically small, that might actually work out better, but I'd have to see it before I could be certain. However, that's a fairly minor drawback.

[-] AeonFelis@lemmy.world 5 points 11 months ago

Bow tie, and also add a monocle.

[-] hperrin@lemmy.ca 5 points 11 months ago

Bow tie for sure.

[-] lolcatnip@reddthat.com 4 points 11 months ago* (last edited 11 months ago)

Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you'd want for a character who's supposed to be whimsical.

Also a necktie doesn't go with a tophat. For reasons I can't explain, that kind of incongruity looks more accidental than it does whimsical.

[-] Feathercrown@lemmy.world 4 points 11 months ago

Bowtie 100%

[-] RizzRustbolt@lemmy.world 3 points 11 months ago

Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.

[-] edgemaster72@lemmy.world 3 points 11 months ago

Bow tie but it seems a little too high on the duck's neck imo, should be moved down closer to the body a smidge

[-] Dnb@lemmy.dbzer0.com 3 points 11 months ago

Neck tie, gives the bottom half some color

[-] LambdaRX@sh.itjust.works 3 points 11 months ago

Bow tie fits better.

[-] aramis87@fedia.io 2 points 11 months ago

My issue is the disparity of the pictures, with the bowtie picture having the duck's entire neck almost completely in shadow, while the shadow is comparatively minimized on the necktie image. It'd be nice to see both options under both light and dark conditions.

That said, I currently prefer the necktie; it provides an element to the rest of the body. I'm the bowtie picture, everything is happening around the head - beak, eyes, hat, bowtie - leaving the rest of the body comparatively empty.

[-] Konraddo@lemmy.world 2 points 11 months ago
[-] iconic_admin@lemmy.world 2 points 11 months ago

Bow tie for sure.

[-] rowinxavier@lemmy.world 2 points 11 months ago

You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.

[-] captain_aggravated@sh.itjust.works 1 points 11 months ago

That would be very on brand for an Aperture Science-like setting.

[-] Blahnominous@lemmynsfw.com 1 points 11 months ago

I prefer neck tie, but I think with the to hat it would look better with a bigger knot

[-] Mad__vegan@lemmy.world 1 points 11 months ago
[-] mynameisigglepiggle@lemmy.world 1 points 11 months ago

Sitting ducks opted for the bow tie

https://m.media-amazon.com/images/M/MV5BMTk2NTc4MjkyOF5BMl5BanBnXkFtZTcwNTQxNTQyMQ@@._V1_.jpg

I dont mind the long time though. Might be way out of scope but if the long tie could be affected by physics that could be fun

[-] BuboScandiacus@mander.xyz 1 points 11 months ago

Bow >> necktie

[-] magnetosphere@fedia.io 1 points 11 months ago

I don’t know anything about how this character is used in the game, so please pardon my ignorance. Having said that: the bow tie has a huge advantage in that it never has to move. If the duck waddles along, the tie should move side-to-side independently. If the duck jumps, is hit, or near wind or an explosion, the tie will need independent animations for each circumstance. If the duck is carried, the neck tie should always point down, unless it’s fast or wobbly; then the tie should move accordingly. I’m sure there are other circumstances I haven’t mentioned, but you get the point.

Wow. I have overthought this.

From a development perspective, I lean strongly towards the bow tie. It’s much simpler. Also, as another commenter mentioned, that top hat demands a bow tie.

[-] twinnie@feddit.uk 1 points 11 months ago

Bow tie. Needs a waistcoat.

[-] phdepressed@sh.itjust.works 1 points 11 months ago

Split the difference, bolo tie

[-] cybervseas@lemmy.world 1 points 11 months ago

The necktie, but I think it would look better just slightly larger.

[-] Pika@sh.itjust.works 1 points 11 months ago

bow tie for sure

[-] RagingHungryPanda@lemm.ee 1 points 11 months ago

The neck tie is less crowded. The bow tie with the hat and the ducks bill has a lot going on all in the same area. Maybe if the bow tie was lower or overall there was a little more space, it'd work better.

[-] samus12345@lemm.ee 1 points 11 months ago
[-] Professorozone@lemmy.world 1 points 11 months ago

Neck tie. But the monocle is a good idea.

[-] nomy@lemmy.zip 0 points 11 months ago

Bow tie, it makes the ducks neck look a little less long and that's more aesthetically pleasing to me, just one opinion.

[-] Toribor@corndog.social 1 points 11 months ago* (last edited 11 months ago)

I want a tall skinny duck with a long neck tie and a short fat duck with a wide bow tie.

[-] Draegur@lemm.ee 0 points 11 months ago

With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.

[-] grue@lemmy.world -1 points 11 months ago
this post was submitted on 12 Jan 2025
70 points (93.8% liked)

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