You should also be able to set the SDL_AUDIODRIVER environment variable to pipewire to get this effect globally.
Oh, dope, thanks! I hope this doesn't fuck up anything that's hardcoded to expect Pulse or something, but I guess I'll find out.
For flatpak steam, you need to run this:
flatpak override --user --filesystem=/run/user/1000/pipewire-0 com.valvesoftware.Steam
Then -sdlaudiodriver pipewire launch option will work.
This is happening with dota 2 as well, probably it was messed up on the engine level.
Yeah, seems like it is preferring the ALSA backend. Sound initially worked for me because I had pipewire-alsa installed, but I couldn't do anything to change the volume.
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