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submitted 2 days ago by Tikiporch@lemmy.world to c/asklemmy@lemmy.ml

Maybe something you learned the hard way, or something you found out right before making a huge mistake.

E.g., for audiophiles: don't buy subwoofers from speaker companies, and don't buy speakers from subwoofer companies.

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[-] v4ld1z@lemmy.zip 17 points 2 days ago

Don't use thick lube for unresponsive yoyos and vice versa. Thick lube will make an unresponsive yoyo more responsive which you don't want.

And don't stress about playing a soulslike a certain way and don't listen to gatekeeping haters. Play whatever way you want - it's a game after all and you bought it for your pleasure

[-] simple@lemm.ee 16 points 2 days ago

I was very concerned reading those first few words

[-] v4ld1z@lemmy.zip 4 points 2 days ago
[-] Ziggurat@jlai.lu 11 points 1 day ago

For Rpg : let the player take the initiative and bring their plot to the table. If they preptge game for you, it's les work as aGM (also no doodle scheduling, use fix dates)

For paragliding : if there is nobody on a flight site do not take off. Most likely you misunderstood something, and the site isn't flyable. Sure if you re very experienced, do hike and fly or do fly on a week day on a small site, it may not apply, but you're able to analyse by yourself

[-] toomanypancakes@lemmy.world 13 points 2 days ago

In Magic the Gathering it's usually correct to wait to play instant spells until your opponent's turn, either on their upkeep or end step in most cases. Waiting as long as you can gives you more information to make the best play.

[-] dumples@midwest.social 8 points 2 days ago

If you are dungeon mastering I would recommend avoiding the Quantum Ogre as much as possible. The idea here is to use the same encounter depending on whatever decision the party chooses. This is tempting because this reduces prep work and can reuse information. However, if the decision doesn't have any consequence why make the players make this decision? TTRPG are about collaborative story telling so decisions so matter and if they don't why am I even playing. If you want to reduce your prep maybe have the same monsters but at least change the terrain or starting criteria.

If there is decision lead clues about what might be different between the options if it is important decision. These clues might not be obvious but that is what skills checks are for. Make decisions worthwhile so players feel engaged

Man, this one is loaded. I use variants on the quantum.ogre all the time, and am widely considered to be an excellent dm. It's not about the ogre, it's about whether choices have an impact on the story. They can still do that even if minor parts of the set dressing - like whether or not you'll fight an ogre around the corner because you the DM spent ages prepping that encounter - are relatively constant

[-] dumples@midwest.social 5 points 1 day ago

It’s not about the ogre, it’s about whether choices have an impact on the story.

This is exactly my point is that by relying on it constantly there is no actual real choice and its just lying about railroading the players. If I have the choice about going to clear out the undead in the forbidden temple or clear out the bandits on the outskirts of town and behind the scenes its the same dungeon map I will never know nor will I care. But if I go to kill the undead at the forbidden temple and end up at the bandit camp why make this choice? I love being able to re-use material like this, (In fact I had a dungeon that was an extra-dimensional space where the players got to choose between monsters and demons which used the same map). Same thing if a group of assassins is coming to attack the party and they are deciding between going shopping or the spa. The assassins will find them either way at whatever place they are doing. This is a great use. But if I heard rumor about these assassins and attempt to hide from them but no matter what I do they will always find me that is removing choice.

I think its more of an advanced technique that given as some beginner friendly advice. Its easy to use it all the time to reduce agency instead of using it sparingly.

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[-] pzzzt@lemmy.world 7 points 2 days ago

Don't use Sharpies on cheap acrylic paints. They will dry out immediately and be ruined.

[-] meowMix2525@lemm.ee 7 points 2 days ago

Sharpies are made with alcohol-based ink, and alcohol happens to be the perfect solvent for cleaning up dried acrylic paints. So what's really happening is the tip is getting gunked up with re-wetted paint.

I'd bet you could give the tips of those sharpies a brief soak in some isopropyl alcohol, and/or a firm wipe with a wash cloth or paper towel soaked in the isopropyl, and they could be somewhat recovered (assuming they have plenty of ink in the tank)

That being said, I still would not recommend this practice. Better off with a paint based marker or something.

[-] pzzzt@lemmy.world 2 points 1 day ago

Thanks for the tip!

I usually learn through trial and error and have found other markers/pens that do work.

[-] blackberry@midwest.social 3 points 1 day ago

flyfishing

be quieter than you think you should

[-] Hikermick@lemmy.world 1 points 1 day ago

And if you want to fish for trout, research the waters you intend to fish. I booked a cabin for a long fall weekend only to find out the creeks weren't going to be stocked until the following weekend. Trout don't survive the warm summers there and there's no natural reproduction

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[-] HobbitFoot@thelemmy.club 5 points 2 days ago

When doing snot techniques, 2 studs = 5 plates.

Oh, I didn't know that conversion, helpful.

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[-] 1D10@lemmy.world 3 points 2 days ago

People are surprisingly easy to manipulate.

[-] Tikiporch@lemmy.world 14 points 2 days ago

What niche hobby of yours does this rule apply?

[-] Condiment2085@lemm.ee 9 points 2 days ago

So this is where the fediverse chick came from huh haha

[-] PrivateNoob@sopuli.xyz 1 points 1 day ago

It's just a Town of Salem game, right? Right?

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this post was submitted on 17 Mar 2025
123 points (99.2% liked)

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