[-] 20gramsWrench@lemmy.dbzer0.com 30 points 1 year ago

wow, you sperged out quite hard about such a simple problem, I'm glad you will be using windows from now on and won't be hanging around *nix related discussion platforms

[-] 20gramsWrench@lemmy.dbzer0.com 28 points 1 year ago

it's one of those packages that are only put in the repo with the intent on being itself a dependency of the full kde desktop, since it's a component of the deskop and not just a random theme

[-] 20gramsWrench@lemmy.dbzer0.com 26 points 1 year ago* (last edited 1 year ago)

if you want to compete with Canoncial’s Snapstore

says it all about your mindset, you think big numbers are good regardless of context, as if google play wasn't enough of a warning for other distribution platforms

[-] 20gramsWrench@lemmy.dbzer0.com 15 points 1 year ago

those numbers are nonexistent for most distribution, since forcing telemetry isn't really a cool move in the free software world

[-] 20gramsWrench@lemmy.dbzer0.com 23 points 1 year ago

Nah, bash is fine.

[-] 20gramsWrench@lemmy.dbzer0.com 15 points 1 year ago

you may be surprised to know that crap touch-pads are the majority of touchpads and even moreso in the future since old thinkpads are slowly going away

[-] 20gramsWrench@lemmy.dbzer0.com 18 points 1 year ago

let's forget gnu and praise linux then I guess.

[-] 20gramsWrench@lemmy.dbzer0.com 24 points 1 year ago

from the dev:

Performance was 10% worse, and frametimings were less even, but it was certainly playable. This was just how Unity 3D works in Vulkan on Linux, so there was no way to solve it.

Certain parts of this game have geometry that is close together, and on Linux these would flicker. This is because Unity 3D does not support a reversed z-buffer on OpenGL or Vulkan (or DirectX9). This problem is not present in DirectX11+, or Metal. And it’s not present when Proton or WINE convert DX11 commands to Vulkan.

Other than that, everything was the same on Linux as it is on Windows or OSX. We’ve had a native Linux build of this game for its entire life up until recently, just as all of Arcen’s titles have had a native Linux build for the last decade.

So this all feels very strange. But Unity 3D’s support for Linux, and in particular their implementation of Vulkan, is notably inferior to what is going on with their support for DirectX11 and Proton/WINE’s ability to bridge across.

[-] 20gramsWrench@lemmy.dbzer0.com 17 points 1 year ago

rejection of design paradigms that get praised and adopted by everyone like headerbars

please, use gnome and forget about the other de

[-] 20gramsWrench@lemmy.dbzer0.com 17 points 1 year ago* (last edited 1 year ago)

Zorin is probably the perfect linux system for someone else

[-] 20gramsWrench@lemmy.dbzer0.com 41 points 1 year ago

I said hello to the bakery cashier this morning when getting some bread, I think it was a good move, they responded and aked my which bread I wanted, I don't regret it one bit.

[-] 20gramsWrench@lemmy.dbzer0.com 35 points 1 year ago* (last edited 1 year ago)
  • "You see here jimmy, the boss didn't bother to check whether the path was where it was planned to be 2 years ago.

Now, are we going take the initiative and place the flowerbed where it should be rather than where we were told to put it ?"

  • "No we won't Larry... "if we were supposed to take decisions we would be paid accordingly..." as you always say Larry..."
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20gramsWrench

joined 1 year ago