[-] Basilisk@mtgzone.com 9 points 5 months ago

I remember Dolly Parton singing about her.

[-] Basilisk@mtgzone.com 11 points 8 months ago

The big question then becomes: "is that behaviour inherent to all systems like this, or just this one?" Like, if you go to the store, buy a basic sprinkler, and then test it and it behaves exactly opposite to how you might expect it to. Or it does something completely unexpected, like phases into another dimension and starts pumping strawberry jam. Your next step shouldn't be to say "Oh, weird, I guess that's that." You'd start knocking down variables. Is it the same with every sprinkler or just this one? Does the amount of suction applied affect it? If I replace the water with something else does the outcome change?"

If you're doing research like this, you're kind of expected to do the same sort of elaboration even if the result of a basic experiment conforms precisely to your hypothesis, because the question isn't if any given sprinkler setup behaves in this way, it's about whether this is a universal phenomenon across all similar setups. Because there's an xkcd for everything, it's this.

[-] Basilisk@mtgzone.com 10 points 10 months ago

I can't help but feel like if we didn't live in a capitalist hellscape, the increasing democratization of art would be unambiguously a good thing. I'd be more than happy to see "art as decoration" (as opposed to "art as a human means of expression") opened to being something shunted off to machines, if it weren't for the fact that this is a method that people currently use to make sure they have enough money to not starve to death in the cold. Advertising art of polar bears drinking Coke is nicer to look at than big block text saying "consume", but it's hardly a soulful expression of the human condition. Or maybe it is, which is even more depressing, but the ultimate apotheosis of this is pushing that sort of messaging to robots to make anyway.

Meanwhile, giving people who aren't necessarily "artistic" a vehicle to create art as a means of expressing themselves is also really neat, and in the hands of people who are artistic, it gives them a low-impact tool for pre-visualization, inspiration, and a new medium to experiment with. It also reduces barriers for people with disabilities to make art. I'd love to see artists training LLM systems on their own work as a way of sharing their "style" with the world — something which is difficult to justify in a world where your style is something that needs to be jealously protected against copyright infringement, which again comes down to needing to monetize your expression as a matter of survival.

[-] Basilisk@mtgzone.com 9 points 11 months ago

I guess I just fundamentally don't agree with the need for a "backsplanation". I am of the camp that I'm totally OK with the Klingons looking different in TMP than in TOS because it wasn't a 1960s TV show anymore and they wanted the aliens to look more alien, and that's all the explanation that I need. The Enterprise is different between SNW and its appearance in Discovery because it's a different show and they wanted to tweak its appearance some to make it more of a "hero" set. Spock and Sarek never mentioned his having an adoptive daughter/sister in spite of being in two series and a half dozen movies because Michael didn't exist until Discovery and the writers thought it would make for an interesting tie-in.

I have enjoyed the series since TNG in the 80s, and I'd love for it to come true some time in the future. But it's a TV show, it's not a history book. It's fine if there are inconsistencies, none of it is real anyway.

[-] Basilisk@mtgzone.com 6 points 1 year ago

The real question is if there is something that can exist and "live" in the parts of the universe that are so unusual and beyond our experience, would we even recognize what it is if we saw it?

[-] Basilisk@mtgzone.com 6 points 1 year ago

I've used gummy bears as tokens and maps thrown together in 30 seconds with Sharpie on wrapping paper and it works fine too. Players generally are pretty happy with whatever you throw at them.

I'd still expect better than that from a product that a major company is expecting you to trade money for.

[-] Basilisk@mtgzone.com 7 points 1 year ago

May or may not be an actual room in a castle, but there's often going to be one or multiple cesspits. This could literally be simply a pit under a garderobe/bathroom or it could be a walled and enclosed space, but if present it would be serviced regularly by gong farmers.

[-] Basilisk@mtgzone.com 6 points 1 year ago

Literally, Qapla'! is "Success!"

[-] Basilisk@mtgzone.com 8 points 1 year ago

Anson Mount's wife had their first child just before the filming of the season, so he was given a few episodes off

[-] Basilisk@mtgzone.com 7 points 1 year ago

It just feels like it should be because it makes a "spelunk" sound when you cannonball into the water.

[-] Basilisk@mtgzone.com 9 points 1 year ago

I own it. It's fun to play with but ultimately suffers from the same problem that almost every tool in this style does. The resources you get to use are limited to the ones that they've thought to include. If you want to make a jail, that's fine, you can make it work. A tavern? Easy. An ancient Greek temple? Eh, you can get there with a bit of imagination. A bathroom? Sorry, bud, you're on your own.

I've traditionally used Dungeon Painter Studio for my maps, and while it has similar limitations, it has the benefit of being able to import other art, and you get a whole dimension to hide your crimes in. That vaguely bookshelf- looking rectangular thing on the map? It's an armory cabinet in the barracks. Now in the bathroom it's a medicine cabinet. In the bedroom? A wardrobe. You can't see what's in it, can't see how tall it is or how high it's mounted on the wall, so you get to fill in the details with my description. 3d limits your ability to do that because everything looks like what it is. So if you don't have a model of what you're looking for, it's more obvious when you're making do.

[-] Basilisk@mtgzone.com 7 points 1 year ago

• ”We’ve got subdermal universal translators.” This is the first mention of Starfleet personnel having translators implanted beneath the skin. In “Little Green Men” we saw that Ferengi had translators implanted in the ear canal, but Starfleet translators have always been part of the communicator or combadge, a function of the ship or station, or a wholly separate device.

Subcutaneous transponders have been part of the Trek lore since "Patterns of Force" though, and Archer had one implanted in "Stratagem". Given that there's no reason to believe that the Ekosians spoke English (at best you might expect German) it seems likely that these shared the UT functions that the other communications gear has.

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Basilisk

joined 1 year ago