[-] DebatableRaccoon@lemmy.ca 27 points 2 weeks ago

Source: their ass

[-] DebatableRaccoon@lemmy.ca 28 points 3 weeks ago

I think you're overestimating how generous a government or research group would be if they found someone they truly believed to be immortal.

[-] DebatableRaccoon@lemmy.ca 27 points 1 month ago

My regards to Sony, the pricing makes it easier to not even consider buying one.

[-] DebatableRaccoon@lemmy.ca 27 points 1 month ago* (last edited 1 month ago)

That would certainly explain suddenly forcing Guilded users to have Roblox accounts to use a chat app. Get fucked, Roblox.

[-] DebatableRaccoon@lemmy.ca 25 points 3 months ago

I would add creation within an IP to this as well. There are so many good IP out there that some large company has devoured and actively chooses to just sit on when we could be getting good fan-made content. One example that comes to mind since it was brought up is EA sitting on American McGee's Alice. So many fans are desperate for good content from their favourite IPs and are getting corporate by-the-numbers drivel at best or simply nothing.

I think a good trade off here is fans can make what they want then the owners are allowed to incorporate fan stories at their choosing so X fan game would be the official third game in a franchise then the IP owner could run with those ideas to make the fourth entry, for example. It'll never happen but one can dream.

[-] DebatableRaccoon@lemmy.ca 27 points 5 months ago

Guess they'll have to take it up with the overlords

[-] DebatableRaccoon@lemmy.ca 25 points 5 months ago

The better solution is to not force a third-party tie-in that doesn't really do anything

[-] DebatableRaccoon@lemmy.ca 24 points 7 months ago

Suuuure it does. I'm sure it'll be along any minute now...

[-] DebatableRaccoon@lemmy.ca 24 points 10 months ago

Oh cry me a river. These hacks don't deserve the pity they're clearly trying to win because they have already proven they don't know how to make a technologically sound game. Every single one of their games has suffered from save-breaking glitches, and yeah I might be one of the unlucky ones to have experienced at least one in all of their games but I can count the amount of developers that have given me a similar experience on one fist (yes, I mean "fist", not hand).

I have an up-to-date system, more than meet the requirements for this flaming turd of a game and even among the insane amount of loading screens, there are still frequent hang-ups from the game needing to load while walking through a plaza while the game is running on my SSD. That's simply not good enough. The last time I experienced such behaviour in a game was when I was playing on a potato over a decade ago or playing online with abysmal internet.

Critics don't have to be developers to be able to spot in what ways a game is bad and neither does the general public. This is very different from "I don't like this so it's bad.". This is a case of "It runs like ass, the writing is boring and the traversal of their mostly-empty crafted universe is little more than a lag-hung menu with a stupid amount of layers to access what you're actually looking for and a whole ton of loading screens and thus it is bad.". They haven't crafted some grand open universe like they advertised, they made a bunch of levels, added a slow fast travel system and a standard fast travel system and called it quits. They're now finally being called out as the bunch of half-asses they really are and they have more than earned it.

"We were riding the limits of what was possible" is a common excuse given. Then maybe don't bite off more than you can chew. "Overcome technology itself". A bad craftsman blames his tools. Maybe stop using an engine that isn't fit for purpose. The "Creation" engine - or as we might as well call it, Gamebryo - has long been cited as the cause of many problems and barely workable. Take time to retrain your developers to a user-friendly engine and you'll quickly make up the lost time in efficiency but they insist on holding on to that dinosaur of an engine.

As a member of the general public, I can't say I know how to make a game, let alone a good one but given the constant stutters, mostly empty world, boring writing, frequent instances of forcing grind to pad play time and ever-increasing tedium in their gameplay loop, I have to assume that Bugthesda doesn't either. The fact they saw to set team members on reviews instead of fixing all the problems with their games, I have to say their priorities aren't in the right place and the ones who are "disconnected" are Bethesda who seem to be under the delusion that they'll get nothing but praise just for releasing a game, no matter the state it's in.

[-] DebatableRaccoon@lemmy.ca 26 points 11 months ago

Fairer words have never been spoken

[-] DebatableRaccoon@lemmy.ca 28 points 11 months ago

Ladies and gentlemen, this is why we only pay for finished products.

[-] DebatableRaccoon@lemmy.ca 25 points 11 months ago

Because monopolies famously never go badly for anyone.

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DebatableRaccoon

joined 1 year ago