[-] FermiEstimate@lemmy.dbzer0.com 20 points 2 weeks ago

See also Brigador: apart from the various lasers, exotic ballistics, and nightmarish chemical weapons it includes, there's also the prosaic "Mãe Dois." The tech entry leaves no doubt about what it is:

My understanding is that this weapon not only predates the colonies, but space travel entirely. If that is the case then it's a truly venerable design, and one I'm told will continue to serve for the foreseeable future.

[-] FermiEstimate@lemmy.dbzer0.com 37 points 1 month ago

Biblically-accurate Ace Combat aircraft.

[-] FermiEstimate@lemmy.dbzer0.com 14 points 3 months ago

A turret toss does seem like it would be effective as reactive armor. Is this how tanks evolve to survive drone predation? Main turret autotomy to give the smaller turret buds a chance to flee?

[-] FermiEstimate@lemmy.dbzer0.com 10 points 3 months ago

Some ships do have emergency antimatter generators per the TNG Technical Manual, but they're hideously energy-intensive to run--something like a 10:1 ratio of deuterium used for each unit of antimatter. They only make sense to run in the rare situation you absolutely need to warp to safety when you somehow have deuterium and a warp core but no antimatter.

But holodecks apparently have their own infinite power supply incompatible with any other Starfleet technology, so perhaps Voyager used the holodeck replicators to generate deuterium to run their antimatter generator whenever the Doctor isn't practicing his sermons.

Efficiency would be abysmal even by the normal standards of this process, but it beats walking back to the Alpha Quadrant.

[-] FermiEstimate@lemmy.dbzer0.com 38 points 3 months ago

Environmentalists are fond of saying that “There is no second Earth“. They are wrong! Here’s why: 

There is an entire second Earth right here on Earth.

Second Earth is a waterworld. It’s the vast Pacific Ocean that covers half the planet.

Well, he's a little fuzzy on the concepts of halves and wholes, but let's hear him out on colossal geoengineering projects.

[-] FermiEstimate@lemmy.dbzer0.com 30 points 4 months ago

I conclude that scheming is a disturbingly plausible outcome of using baseline machine learning methods to train goal-directed AIs sophisticated enough to scheme (my subjective probability on such an outcome, given these conditions, is ~25%).

Out: vibes and guesswork

In: "subjective probability"

[-] FermiEstimate@lemmy.dbzer0.com 15 points 5 months ago

"We're all in grave danger! What? Well no, we can't give specifics unless we risk not getting paid. Signed, Anonymous"

I mean, I wasn't exactly expecting the Einstein-Szilard letter 2.0 when I clicked that link, but this is pathetic.

[-] FermiEstimate@lemmy.dbzer0.com 62 points 5 months ago

OpenAI: "Our AI is so powerful it's an existential threat to humanity if we don't solve the alignment issue!"

Also OpenAI: "We can devote maybe 20% of our resources to solving this, tops. We need the rest for parlor tricks and cluttering search results."

[-] FermiEstimate@lemmy.dbzer0.com 107 points 5 months ago

Charles Stross' Laundry series is basically this concept set in the present day: magic is a branch of mathematics, which means it can be computed and programmed.

It is perhaps worth noting at this point the series genre is cosmic horror.

[-] FermiEstimate@lemmy.dbzer0.com 41 points 6 months ago* (last edited 6 months ago)

I'll preface this by noting that the sin of sloth has traditionally been understood to be a sin of omission, not just commission, i.e., you are insufficiently devoted to the things you ought to be.

Which means you could, in theory, have a (reflavored tiefling) devil paladin so devoted to sloth he works against evil causes. He's not interested in good per se, it's just that advancing the interests of good and traveling with a good adventuring party has the best ROI for failing to carry out his evil responsibilities.

Naturally, this has caused a fair amount of controversy among sloth devils, and there is a multi-century trial going on in the Hells about whether this ought to be allowed. This is not expected to be resolved in the foreseeable future because the advocates for both parties keep filing their responses well after petition deadlines expire.

[-] FermiEstimate@lemmy.dbzer0.com 11 points 6 months ago* (last edited 6 months ago)

Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don't even go to the museum until you've followed some leads and want something else to do for a bit.

This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

Doing all this stuff later on, when you've actually demonstrated you're a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It's a great coda that they unf put two minutes into the game for some reason.

[-] FermiEstimate@lemmy.dbzer0.com 20 points 7 months ago

I'd really like that. Enriching posts with this kind of metadata is what sets this apart from just a Google Image search, IMO.

Like you said, it's important context, and it's really helpful to have when I want to learn more about an artist or image. I'm way more likely to revisit something if I have more than just a title or author to go on, especially since traditional art isn't guaranteed to be online or easily researchable.

view more: next ›

FermiEstimate

joined 7 months ago