[-] Friendship@kbin.social 5 points 5 months ago

Agreed. I'm only two episodes in so far and it's just been a fun adventure set in the Fallout universe which is exactly what I was hoping for from the series. I don't need or even want an amazingly deep and thought provoking plot from this series so it's been basically exactly what I wanted so far.

[-] Friendship@kbin.social 15 points 5 months ago

Except that's not what's happening. They aren't increasing their FTE headcount, just screwing over their contractors to save a quick buck. Nothing to celebrate here except corporate greed.

[-] Friendship@kbin.social 6 points 6 months ago

As you mentioned, they didn't make ESO. Entirely different studios involved in the two games. They probably should have spent some time with the Zenimax developers before trying FO76 though.

[-] Friendship@kbin.social 28 points 9 months ago

As with the several times they tried this before, this is a train wreck of an idea for so many reasons. While I do love the idea of mod creators getting to make money doing what they enjoy, from the consumer perspective this is bound to be awful.. I don't want to have to get nickel-and-dimed by what are essentially third party micro-transactions.. with no grantee that the product I just bought will even work with the others I bought or that they will continue to be supported if the game gets patched a year later. Not to mention virtually zero quality control, leaving users to trust in reviews, AKA other customers who put their money on the line.

And from the mod development side of things, this is going to make building off other mods a complete mess. Think of how many mods you have installed that have had other mods as requirements to work. Are those mods going to need to be bought by the user too? And are the mod creators going to have to set up some kind of revenue sharing with those dependency mods? What happens if a mod developer uses a free mod as a dependency, is that fair to the other mod creator? Do moders have the rights to request their content not be used by other mods? And if so what does that process look like and who arbitrates it? Having seen this tried before, it makes a mess and long term it will stifle collaboration leading to weaker mods.

[-] Friendship@kbin.social 4 points 9 months ago

Star Citizen. It's a buggy mess as usual but it's such a fun mess. Especially the Siege of Orison event going on right now, I've had some really amazing emergent gameplay moments come from it that have me very excited for the future of this game.

[-] Friendship@kbin.social 4 points 10 months ago

Exactly this, the idea that every viewpoint deserves to be respected and given an equal share of attention is false. Racists, homophobes, ect don't deserve to be given a platform to spread their views and down votes are one of the more effective tools a community has to limit those kinds of content.

[-] Friendship@kbin.social 2 points 10 months ago

Guildwars 2 is guilty of most of the same things.

[-] Friendship@kbin.social 5 points 10 months ago

A beautiful example of how teaching someone new knowledge helps everyone!

[-] Friendship@kbin.social 4 points 1 year ago

The difference is having skin in the game. The problems with reddit didn't really effect a lot of the users directly and definitely didn't threaten most of their livelihoods (aside from a small number of app developers). Unity on the other hand is a tool people use to make a living and when it threatens that I imagine it will result in much more hesitancy to continue using it.

[-] Friendship@kbin.social 22 points 1 year ago

For new projects it's absolutely a terrible idea to use Unity. The old versions not being subject to the new licensing is great news for existing projects that wouldn't have been able to switch engines though.

[-] Friendship@kbin.social 5 points 1 year ago

Agreed, Bethesda hasn't been idle in the time since Skyrim came out. Granted their last few titles have been somewhat hit or miss but to say they've not been making anything new would not be accurate.

[-] Friendship@kbin.social 6 points 1 year ago

As I recall Tod Howard went on an interview almost immediately after that trailer and outright said that any real development on the next Elder Scrolls wasn't happening yet and wouldn't be till Starfield was done. Now that Starfield is almost out the door I'm sure more resources will be shifting over towards ES6 soon but that means development is barely beginning. They did claim they put Starfield development on pause to build a feature they wanted to include in ES6 though so they likely have at least some basic concept work done on some level.

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Friendship

joined 1 year ago