I'm sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.
Supposedly the whole Fall Guys team at Mediatonic, who Epic just acquired, were let go. Including the game director.
Embrace, extend, extinguish. That's MS's strategy, by their own words.
It's honestly hard to look at and one of the reasons I stopped going years ago (one of the guys' repeated transphobic social media posts was the other.)
The lolbugthesda meme exists because it's true. There aren't many games I've had to completely start over because of a game breaking glitch in a side quest, but that was Skyrim and the infamous thieves guild glitch.
They're good games but pretending there are no bugs, either funny cosmetic ones or serious progress blocking ones, helps no one.
Phil, dressed in a hot dog suit: "We're all trying to find the guy who did this"
As they continue to spend billions buying publishers and developers to shore up their Game Pass offerings, expect prices to go up and the deals to get worse.
That’s a real bummer, especially as I ended up really liking Callisto. I hope everyone lands on their feet.
I thought some people would think it was interesting. I'm sorry if you weren't one of those people and I hope you had a good day.
I would argue that MS had every incentive to put Starfield out on PS5, but ultimately decided against it along with all new Zenimax games. They even estimated they would have sold 10 million copies on Playstation. I think that shows they are willing to forego money from some multiplatform games in the short term if they think they will make more money from Game Pass and Xbox hardware in the long run.
"Execs behind Starfield"
The same execs that bought the company already half way through development of Starfield, and rather than delivering anything new or of value, only wanted to make sure it was extinguished on other systems?
As for "execs behind Halo," the less said the better. I've never seen a series driven so hard into the ground.
The whole piece is worth a read but to me this paragraph sums it all up:
"Who even knows what would please these people? They say they're focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they've ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management's job can be easier."