[-] K0bin@feddit.de 2 points 1 year ago

They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.

It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn't pause the world anymore.

[-] K0bin@feddit.de 1 points 1 year ago

I know. Too bad that Nvidia has more than 85% of marketshare.

[-] K0bin@feddit.de 4 points 1 year ago

VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.

[-] K0bin@feddit.de 1 points 1 year ago* (last edited 1 year ago)

For one viewport!

The problem with Series S is split screen.

Also that's 6GB of dedicated VRAM. Consoles have unified memory, so you need to fit the OS and the non-graphics memory in there too.

[-] K0bin@feddit.de 7 points 1 year ago

When I read the headline I thought it meant it was also not viable for PCs either, which doesn't seem to be the case at all. Most PCs have at least 16GB ram these days.

Also keep in mind that PC doesn't have unified memory. So there's usually at least 8GB of VRAM in addition to whatever amount of main memory you have.

[-] K0bin@feddit.de 1 points 1 year ago

Yes but nobody wants to invest that much time into building something that only works when rooted.

[-] K0bin@feddit.de 17 points 1 year ago

The purpose of it is to move controls down to the bottom and make it reachable. If there's enough content, you still get to use the entire screen real estate by just scrolling a bit.

[-] K0bin@feddit.de 39 points 1 year ago

I don't think that's a thing in Europe.

[-] K0bin@feddit.de 1 points 1 year ago

Regular Wine doesn't even handle system calls. It reimplements the Windows user space.

Cassia will use FEX for x86 emulation and the goal is to run the Wine libraries (and DXVK) as ARM64.

[-] K0bin@feddit.de 1 points 1 year ago

Cyberpunk is obviously not feasible. It might run on phones with a Qualcomm SOC and lots of memory but it's not gonna be playable.

[-] K0bin@feddit.de 9 points 1 year ago

Then use something more efficient than the web stack. In the end, Android ran better on the same devices and had better software support.

[-] K0bin@feddit.de 26 points 1 year ago

I never understood why they targetted low end hardware with a tech stack that's notoriously slow (web).

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K0bin

joined 1 year ago