That's less than I expected. If there's 141 commands that on average comes down to 10 per.
I've not seen those kinds of issues. Apart from some dedicated pseudo-/farm-projects.
But still, it has entirely lost its appeal or even viability to me.
I participated many years, until - I presume - it got too big. I was not able to find good projects, the contributions I made most of the time were not reviewed nor labeled hacktoberfest-accepted. An an extrinsic motivator, it became more frustrating than motivating.
I haven't seen information on that. Only speculations in comments here on Lemmy. I didn't and don't follow SUSE or this news closely though.
A commenter mentioned how SUSE has core business in hosting and business environment, while OpenSUSE userbase is more desktop and [non-paying?] end-user.
There wasn't (to me anyway) strong arguments for why they do. Maybe they just want to get rid of the investment, and don't see enough gain in the good publicity and it as an entry point to them anymore.
Depends on the implementation. OP talked about potential of a CDN serving the shared resources. The instance servers wouldn't have to proxy the content. Which would allow caching and not duplicating content and transmission through multiple endpoints.
Yeah, I guess it's linear rather than exponential in growth. From an instance hoster point of view, it just never ends though, and not very predictable.
Aren't they teaching C in kindergarten?
PDF magic… It has grainy text. But the selectable text and displayed text have a 1-character offset.
I assume they display the original scan so it definitely does not contain errors, while still providing the image-parsed text for searchability, indexability, and select-+copyability?
Unfortunately, the grainy text is hard[er] to read.
Kan't go wrong with that
I had no idea experts exchange existed before stack overflow.
For me, it started showing up in web search results years after stack overflow became popular. And I was confused and annoyed why a copycat with pay walled features (even the answers IIRC) was given priority by search engines.
https://divverent.github.io/aaaaxy/
A nonlinear 2D puzzle platformer taking place in impossible spaces.
I use a single key and morse code
You're missing the SASS library