[-] Redkey@programming.dev 3 points 21 hours ago

LSD: Dream Emulator must also rank up there, surely? :)

Gorogoa has been on my "pile of shame" for several years now. Perhaps today's the day.

[-] Redkey@programming.dev 3 points 2 days ago

The morality system was a huge disappointment for me. You said most of what I wanted to say, so I'll be brief.

Right near the start of the game, an NPC outlines the Way of the Open Palm vs. the Way of the Closed Fist, more or less the same way you described them. And I was so excited to see a morality system in which both sides were morally defensible positions. But from the very first Closed Fist follower you meet (just minutes later), they may as well all be monacle-wearing moustache-twirlers who punctuate every sentence with "mwah-ha-ha!"

The worst example that I remember is a bootlegger who's essentially holding a town hostage. Far from following either philosophy as described, he's just plain evil, and in fact I easily came up with (IMO solid) arguments for actually swapping the game's morality labels on the player's options. But no, one option is clearly "evil", so that's Closed Palm, while the other is obviously "good", hence Open Palm.

[-] Redkey@programming.dev 4 points 4 days ago* (last edited 4 days ago)

I bought it when it came out and played it a little. My Japanese wasn't great then (it's not all that much better now TBH) but I think I understood enough of it to give it a try.

The game itself is split between a dungeon crawler and a management sim. You go dungeon crawling to capture staff to work on games, and the combat system includes timed multiple-choice options, some of which are related to Sega and Japanese gaming trivia. Then once you leave the dungeon, you create game projects from menus, and assign your captured staff to work on them. Your ultimate goal is to claw back Sega's market share from the Dogma Corporation (standard sentai villains and thinly-veiled Sony stand-ins).

There are tons of Sega and Japanese gaming culture references of course, but a lot of these are either just "Hey, remember this?" (and as a non-Japanese gamer, you might not), or in-jokes that can't really be translated. For example, if you're familiar with the "All your base" meme, imagine trying to translate that into Japanese; it's just not going to work because its enjoyment largely hinges on having "lived through it", and the idea itself resists translation anyway.

I didn't get very far due to a combination of language barrier, lack of trivia knowledge, and the unfortunate fact that after the intro section I just didn't find it all that amusing. I live in Japan now and as far as I can tell, these days people still occasionally talk about it fondly but it's not really considered to be a cult classic here.

[-] Redkey@programming.dev 2 points 5 days ago

Not much of a game really (more of a multimedia slideshow), but I'm finding it very absorbing nonetheless. So far it's striking a good balance of subtle foreshadowing and keeping things relatively brief.

It seems to be running without issues under Wine/Lutris.

[-] Redkey@programming.dev 5 points 5 days ago

According to the author, the giveaway is in support of World Suicide Prevention Day. Also, at least for me, it looks like it actually runs until the 12th, even though the author just said the 10th.

[-] Redkey@programming.dev 10 points 6 days ago

You're quite right! I didn't notice that.

[-] Redkey@programming.dev 15 points 6 days ago* (last edited 6 days ago)

Many special editions of the Dreamcast were released over the years, in a variety of different colours. However, every special edition Dreamcast that I've seen has had some other visual change besides just the colour.

Looking at the pictures, I suspect that your console has just been put into a replacement aftermarket shell. However, if the bottom half of the console is solid grey, and there's a pale yellow limited edition number sticker on the back, then you have a quite rare Code: Veronica (Claire version) console. I'm guessing that if the sticker was there, though, you wouldn't be here asking about it, as it's a real giveaway.

That being said, it still looks cool, but I don't think it's going to command an especially high price or anything. The controllers were always available in a wide range of colours, although it's funny that the beige controller on the right has the blue European swirl. I guess someone got a deal.

[-] Redkey@programming.dev 36 points 2 months ago

Yeah, I'm sure that almost all of us have felt this way at one time or another. But the thing is, every team behind every moronic, bone-headed interface "update" that you've ever hated also sees themselves in the programmer's position in this meme.

[-] Redkey@programming.dev 38 points 6 months ago

"If you wish to be a writer, write."

Epictetus delivered this burn over 1900 years ago.

[-] Redkey@programming.dev 30 points 7 months ago

It's a persistent dynamic memory allocation that's accessed by multiple processes! :)

[-] Redkey@programming.dev 46 points 9 months ago* (last edited 9 months ago)

This is a short, interesting video, but there's really nothing here for any competent programmer, even a fresh graduate. It turns out they they update the software by sending the update by radio (/s). The video hardly goes any deeper than that, and also makes a couple of very minor layman-level flubs.

There is a preservation effort for the old NASA computing hardware from the missions in the 50s and 60s, and you can find videos about it on YouTube. They go into much more detail without requiring much prior knowledge about specific technologies from the period. Here's one I watched recently about the ROM and RAM used in some Apollo missions: https://youtu.be/hckwxq8rnr0?si=EKiLO-ZpQnJa-TQn

One thing that struck me about the video was how the writers expressed surprise that it was still working and also so adaptable. And my thought was, "Well, yeah, it was designed by people who knew what they were doing, with a good budget, lead by managers whose goal was to make excellent equipment, rather than maximize short-term profits."

[-] Redkey@programming.dev 76 points 1 year ago

I once had a manager hand me a project brief and ask me how quickly I thought I could complete it. I was managing my own workload (it was a bad situation), but it was a very small project and I felt that I had time to put everything else on hold and focus on it. So, I said that I might be able to get it done in four days, but I wouldn't commit to less than a week just to be sure.

The manger started off on this half-threatening, half-disappointed rant about how the project had a deadline set in stone (in four days' time), and how the head of the company had committed to it in public (which in hindsight was absolute rot). I was young and nervous, but fortunately for me every project brief had a timeline of who had seen it, and more importantly, when they had received it. I noticed that this brief had originated over three months prior, and had been sitting on this manager's desk for almost a month. I was the first developer in the chain. That gave me the guts to say that my estimate was firm, and that if anyone actually came down the ladder looking for heads to set rolling (one of the manager's threats), they could come to me and I would explain.

In the end nothing ever came of it because I managed to get the job done in three days. They tried to put the screws to me over that small of a project.

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Redkey

joined 1 year ago