OP of the original video here. Wait till you see the Nvidia Optimus results. Even I was dumbdfounded by them. Windows is SOOOO bloated it's thermal throttling like no tomorrow on my laptop. Linux is about 20% faster even on Nvidia. XD
This is on an M.2 with a i7-10870H and a 3080M. I installed Windows some days ago on my main Desktop and didn't have to deal with any of that. It must be a new "feature".
I just installed the systems and followed the normal procedure of what any normal user would do. If you can't deal with the facts that's your problem.
- Yeah Adaptive quality aims for 60 FPS. In this particular situation it shouldn't matter at all.
- Still the difference is quite high to even get close to Linux. I didn't even notice that sorry.
- The aim of this video is to show fresh installs. What a user would do. You install OpenSUSE on an AMD system and fire up the games. You install Windows, run the updates, install the drivers and fire up the games. That's whta most people would do and I think they care about. Both installations are fresh out of the oven and I just ran the game son them. This is the result.
- Yeah without an overlay FF Benchmarks are pretty bad. XD Great series though!
Usually on an AMD GPU things run better. Then you look at the API. If it's a DX9/DX10/DX11 game it will most certainly run better on Linux. On the other hand if it's a DX12 game you will probably get the same performance most usually and +-10% in a few cases.
So the main thing to remember is to use an AMD GPU on Linux. If you're on Nvidia you're better off with Windows most probably, unless you care enough for the workflow benefits Linux offers.
After that, it should be smooth sailing.
How are these cherry picked games? Did you maybe want me to benchmark the 2k games in your library? XD
Also CS2 is slower on Linux.
Proton (DXVK/VKD3D) is faster. The lightness of the system also helps.
I am not doing CPU Encoding on any system but there is a difference indeed.
Linux is Gstreamer VAAPI H265 and Windows GPU Encoding H264. In fact, Windows should have had an easier time encoding, I didn't realize that until now. Also asI have commented on the video the game is on a 980 Pro on Windows and on an HDD on Linux so Linux can be much faster. I will rectify that by getting an SSD to put all my games on in the future.
Beyond that, the methodology is not flawed, if you can even believe that. Everything is on the video for comments exactly like this one.
- The video is still being transcoded, check again later.
- You can pause the video to check the settings, timing things like this properly is almost impossible but for next videos I will edit properly. Thank you for the feedback.
- The character is also at the beginning on the Linux side but he just walks on Windows. This is a dynamic scene so details like that are expected to differ.
- AC Odyssey doesn't have Ray Tracing and DXVK is mature enough to render everything properly (and at better frames).
You are most welcome. I really think disbelief in how much better Linux is derives from a really cumbersome past. I've been benchmarking games on Windows and Linux for 3 years now.
At first performance was a little better/same on Linux, then it improved and then it improved vastly.
Don't fear that Proton is a compatibility layer. Linux overall (with its lightness, better Filesystems and optimizations) can achieve great results like this in most DX11 games. I will do a MIrage Benchmark as well on Tumbleweed vs Windows 11 to see how things are on he DX12 side. Ray Tracing is not ready on Linux on AMD yet so that will have to wait.
Actually, this seems like Spotify, I was talking abou something with comments and likes, kinda social. That would be even better imo.
People will at some point need to realize that they have to donate and not pay a compulsory fee for products that are worth the money. It may not be apparent now but this is where the world is heading. When Youtube Premium also starts having ads and there's a higher tier for no ads then things will start moving and fast.
Makes sense. I have great hope for NVK, the open source Nvidia Vulkan driver, in 1 or 2 years. Perhaps then, things will be the other way around. :)