Yes, I did. It was the first post. They couldn't run a profitable gaming division without collectors. They wouldn't go broke because they have ridiculous cash reserves, but they would have bailed on gaming at some point because collectors are a big chunk of their sales.
People did it because they didn't have a choice. That doesn't mean they were OK with it, or that anyone would have chosen not to have everything instantly available given the choice. That choice exists now.
You don't need to rip cartridges to play them. After the hardware gives out: I'm relying on the piracy community here.
I'd need to rip them to play them now. Carrying around cartridges isn't acceptable. I have no issue relying on data preservation communities to preserve access to my data.
Half those cartridges have junk builds that won't work without external updates by the way. You need the internet to get to the actual functional version regardless.
3DS or Wii can get digital games just fine.
I have no interest in the used market. Even if I could get 90% back on every game every time to abandon access to a game, the fact that it would require carrying physical games would make the value proposition completely unacceptable to me.
Do the search yourself with whatever source you trust. They all have the same information.
Sony spent over 2 billion on R&D in gaming last year, which doesn't count the guaranteed volume that's also required to get leading edge chips. Nintendo still spent less than a billion (which is a big increase from the complete joke of investment leading into the switch, because the switch didn't take any research).