GNOME changed the way I used desktops. Dolphin changed the way I used file managers.

I always set Nautilus to use one-click behavior, but it doesn't have handles like Dolphin does. And Dolphin has a built-in terminal. And other niceties. I like Nautilus too. I think both desktops have some good ideas and I like to bring some KDE ideas over to GNOME and vice versa.

But if there's one thing I'm sure of, it's that GNOME is much better designed than macOS.

Does Unity support Wayland?

Nope. However, UnityX, a prototype desktop environment (which will be available as a variant of Unity once ready), will include Wayland support.

I realize the name was likely chosen for completely unrelated reasons, but I can't stop laughing about UnityX being the only variant of Unity with Wayland support.

so Cannonical/Ubuntu stepped in, did it for cheap (~$1/machine)

What did they charge for?

[-] Spectacle8011@lemmy.comfysnug.space 1 points 1 year ago* (last edited 1 year ago)

So how else would you combat malicious forks like what happened to new pipe?

Trademarks. Anyone malicious can take your source-available code anyway, but if they infringe on your trademark by calling it "Firefox" or "Newpipe", you are legally in your right to take it down. Trademarks deal with fraud; copyright doesn't.

Iceweasel is a classic example of what happens when free software projects like Firefox seek to defend their trademark. They didn't want to allow Debian to use the Firefox name, as that may cause users to attribute quality problems to Mozilla when Debian is actually responsible because of the patches they had made.

Want to remove an app using the GrayJay name without your permission if it's a registered trademark? Here's a link to report it to Google Play.

Wine will not run Photoshop because of the DRM. More than fifteen years ago, you could run Photoshop in Wine, but Adobe's DRM is probably what killed it. You might be able to get Affinity Photo running in Wine with some manual tweaks, though. I haven't personally tried in over a year, but there are people on the Affinity forums who have been able to get it working.

Photoshop would probably work alright in a VM, though. GNOME Boxes is a good zero-configuration Virtual Machine manager.

Disabling DXVK is the way to do it in Lutris. It's in the Runner Options tab for the game settings. If you create a new Wineprefix using WINEPREFIX=~/.local/share/wineprefixes/newprefix wineboot, it will use WineD3D (the D3D➜OpenGL converter) by default. It's what Wine uses for all Direct3D APIs up to Direct3D 11. DXVK is a completely separate project to Wine, but Lutris and Proton bundle it and use it by default. Lutris is completely usable without Vulkan, despite the scary warning.

Honestly I laugh at the people whining about password sharing getting shut down. It was never really intended to be used that way

To quote Netflix, "Love is sharing a password": https://twitter.com/netflix/status/840276073040371712?ref_src=twsrc%5Etfw

Ah, okay. It sounds like you have a physical server, too...you would need to upgrade it yourself if you wanted to use AV1, right? Sounds expensive and annoying...

My understanding is the client needs to explicitly support hardware decoding with the relevant APIs, and Jellyfin probably accomplishes it with FFmpeg. There is no way Jellyfin would be implementing a software decoder for HEVC, but they should have no problem implementing hardware decoders for every platform.

iOS doesn't even have a software decoder for AV1 yet, but the iPhone 15 Pro hardware decoder is a start. Likewise, only expensive Android phones have hardware AV1 decoders right now. More desktop GPUs are implementing AV1 decoders. But this transition looks like it's going to take another 3 years (?) to hit every market segment (cheapest to most expensive)... sigh. I don't have an AV1 hardware decoder on any of my devices either. It's insane how long it takes for new hardware decoders to become mainstream. Many HEVC patents might be close to expiring by then, lol.

I think Krita is a more viable competitor to Photoshop than Gimp at this point… It’s also great for pen tablet drawing and arguably superior in that category.

Absolutely agree it's there for artists. Krita is a very successful project and I hear mainstream artists talk about it often, while not being an artist myself. Well, technically I own a Cintiq...

I haven't been able to get it to work well with PSDs, though, and I find the interface clunky for the sort of image editing I'm doing. I find GIMP easy enough to use, but it unfortunately lacks some crucial features. 3.0 is right around the corner (for real this time), so I'm hopeful. Unfortunately, PSD is a must because of collaboration. GIMP's ingest of PSD is better. But Krita does have non-destructive effects.

What I'm really hoping for is Affinity Photo to work well in Wine. Most people can get it running now but I think it's a little buggy or lacking in performance. I'll have to give that a shot soon.

But yeah, video editors are lacking. Kden live is ok (and awesome for the price)

As it so happens, I've thought about this a lot.

Kdenlive is definitely the best free software option but the lack of hardware accelerated playback really kills it dead in the water for me. I'm hoping it will improve soon, given the success of the fundraiser. DaVinci Resolve is fantastic but needing to transcode footage if you have H.264/AAC source footage (geh, I know, but some of us do) and being stuck with H.264 hardware encode in the best-case scenario is not great. I found Lightworks was the best option in terms of professional features + workflow. Proprietary, but hey, at least it works really well on Linux.

Audio editors are behind too. Audacity is pretty good for 2 track. Bitwig is a great multitrack alternative to Ableton… But Ardour isn’t developed enough for a pro studio and I’ve never seen one that uses Linux. Part of this is poor support for vst plugins developed for Windows, mostly due to their copy protection.

That's a shame to hear! I don't work with audio on a very professional level, so Audacity is fine for my use cases. It's improved in a significant way since the Muse Group acquisition (mainly non-destructive editing, but plenty of other stuff). I'm also annoyed but unsurprised to hear that DRM has thwarted compatibility yet again.

Unfortunately not! Admittedly, I only tried the Flatpak on Arch while I tested Lutris on all the distributions we provide instructions for. I got a bunch of different errors when trying to launch Sono Hanabira 1. I'm reinstalling Bottles with Flatpak now so I can test it again.

First, I create a Gaming bottle. I change the Runner to system Wine, which is Wine Staging 8.12 for me. Then I get the classic File Join error:

So, it seems like the filenames are garbled. I install cjkfonts as a dependency—I wish it gave me feedback as to what it's doing like Lutris does in the installer while it does this because it takes a while, but that's a small usability thing. I also set the LANG=ja_JP.UTF-8 environment variable in settings for the bottle. I try to launch it again and the text isn't garbled anymore, but I still get the filejoin error:

This is weird, because I'm pretty sure this is a result of a bug that existed from 2008-2022 fixed in Wine 7.10, and I'm using Wine 8.12.

At this point, I wonder if the locale is taking and run the commands listed in this comment: https://github.com/bottlesdevs/Bottles/issues/2129#issuecomment-1354415425

I try again, but I get the same error. At this point, I figure Sono Hana is probably a tricky game so I try H2O now, which I know works in normal Wine, Lutris, and even CrossOver, but I get this:

And I get a lot of similar issues for other VNs, too.

Yay. It's fixed for my NVIDIA computer, too. All of the bizarre scaling issues and other nonsense is fixed.

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Spectacle8011

joined 1 year ago