Unfortunately, voting democratically on an issue, however invalid, doesn't make one an insurrectionist. An insurrection is a violent uprising, and a democratic vote is about as far away from that as you can get.
Says who?
Says the diagram in the OP, the EM spectrum of a 5800K star, which clearly shows a peak within the visible spectrum in the blue band, and a significant (25% or so) drop off by the time it gets to the red band. Those aren't relatively equal.
As near as I can tell, your entire argument is based on what a human being perceives to be "white", and I'm not talking about perception at all, because it lies. Examples:
-
The sky looks blue. It's not blue, and you can tell by looking anywhere that isn't the sky in the daytime, because the air is the same everywhere.
-
Related: the sun looks yellow. The sun looks yellow for the same reason the sky looks blue.
-
When I close my eyes, I can't see anything. That doesn't mean everything is black or the same color as my eyelids.
-
Your own dress example, where different people would see different colors in the same dress.
You and I are arguing about two completely different things. You are talking about what color something looks to be, in terms of colloquial terms used to describe things people can see. I am talking about what color it is, in terms of temperature and wavelength, which are things people can measure.
Honestly, he's right. Game prices are the same 60-70 dollars they've been for 30 years, but nothing else has stayed the same price that long. With inflation, a game should be around 200 dollars.
Super Mario Bros 3 came out in the last half of 1988 and costed $50 dollars, or around 127 dollars. It also costed about $800,000 to develop, which is about $2 million today.
Nowadays, it costs around $80 million (about 40x) on average to make a AAA title that costs $60 (about half). This is why all these games have cash shops and battle passes and paid dlc and whatnot: they need to make up that extra cost somewhere.
Yeah, but only around the time of sports matches. That makes it predictable, and the anti-hooligan magic can be more effeciently focused. It's actually a little-known fact that Quidditch matches are timed with the solstice so that the anti-hooligan wards are at their strongest.
The Irish are much more unpredictable with their drunken hooliganism, so in the early days they used to break through the wards by accident and go on drunken rampages across Wales before eventually being segregated to their own, smaller island.