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[-] alessandro@lemmy.ca 2 points 3 days ago

GZdoom, Brutal Doom, FreeDoom (all packaged for the basis of a single game) then... something to pick there and play: https://www.doomworld.com/10years/bestwads/

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[-] alessandro@lemmy.ca 1 points 4 days ago

Can someone explain? How does the user’s language affect the % of Linux users?

There's a lot of Windows piracy (both OS and software), this helped Microsoft to boost Windows adoption; thus China, and Chinese language, account for an heavy boost in Windows overall adoption on global statistics (lot of people).

[-] alessandro@lemmy.ca 21 points 1 month ago

I don't think the poll question was well made... "would you like part away from your money for..." vaguely shakes hand in air "...ai?"

People is already paying for "ai" even before chatGPT came out to popularize things: DLSS

[-] alessandro@lemmy.ca 22 points 2 months ago

If your political stance on this is to just shut up... well, honor your political stance and...just shut up.

This is people who don't fall into this crap telling people that did fall into this crap simply: "you don't deserve this: let's fight your, and our, way out".

People who fall for this crap, is giving resource to the crappiest companies: and with money, the crappiest companies can buy their way back also on you.

[-] alessandro@lemmy.ca 23 points 2 months ago* (last edited 2 months ago)

... he feel safe for about the next ~48 hours.

[-] alessandro@lemmy.ca 30 points 4 months ago

I think the "Microsoft dilemma" is between Making Some Money vs. Take All The Money.

If they publish a bunch of successful games on Steam or on Playstation, they will make Some Money, compared to games published exclusive to Xbox, where they can make All The Money.

By acquiring studios they are making sure that good franchises "don't make all the money... yet" (on competing platform like Steam, Playstation or Switch, but also Android/iOS)

They could make good games exclusive for Xbox, but given how relatively unsuccessful is the Xbox platform, compared to Switch and Playstation, it would mean that very expensive (to make) games will bleed money

[-] alessandro@lemmy.ca 21 points 4 months ago* (last edited 4 months ago)

Publisher employ a sort of bribe/blackmail trick. Preview copies of the videogame are provided to reviewer on the "white list". If, as reviewer, make criticism that the publisher (Ubisoft in this case), don't like... you may end on the black list.

If you're on the black list, no pre-review copies for you... this mean that reviewer on the " nice" side of Ubisoft can publish review even before the day one, quite before you, as "honest reviewer on the naughty side of Ubisoft", can even go to buy and try the game to review by yourself.

[-] alessandro@lemmy.ca 28 points 5 months ago

is the reason why you don't see "bandicam" watermark on modern videgame footage.

[-] alessandro@lemmy.ca 43 points 7 months ago* (last edited 7 months ago)

Don't forget the cutshare

29 = (8.7 to Valve) (20.3 Pocket)

7m are on Xbox, so the count is:

Pocket = 243.6 m (on 12m copies sold)

Valve = 104.4 m ( on 12m copies sold)

[-] alessandro@lemmy.ca 22 points 8 months ago

It would be interesting to see an overall data, considered many part of the world (like China) consoles like Playstation and Xbox aren't even a thing.

[-] alessandro@lemmy.ca 24 points 9 months ago

sorry for posting a trashy article, but title was so trashy-click bait that got its own merit.

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alessandro

joined 1 year ago